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Video Games Essays

  • Video Games Sales Report

    Description: Video games are electronic games that need interaction with a user or an input device such as a controller, joystick, or keyboard. These video games have a rating provided by agencies and manufacturers. Ratings provided are necessary because they provide guidelines on the most appropriate audience. There ...
    1 page/≈275 words | No Sources | APA | IT & Computer Science | Other (Not Listed) |
  • Group project outline. Discuss assigned company: Activision Blizzard

    Description: Activision Blizzard Inc. is a video game holding company that is found in America in Santa Monica, California. This company was developed in 2008 through the merger of Vivendi Games and Activision Inc. For the past five years, the company has been doing well in the market....
    1 page/≈275 words | APA | Management | Essay |
  • Importance of Employing Storytelling with Games

    Description: Pairing stories and games are good. By their nature, games tend to stimulate the imagination of individuals (Elkind, 2008). Even without stories, games can remain exciting, and players can do without them. However, stories function to give games form and substance. Developers have utilized games for telling...
    4 pages/≈1100 words | 5 Sources | APA | Communications & Media | Essay |
  • Overview Rhetoric of Movies and Video Games. Movie Review

    Description: National identity, immigration, and war are highly influential concepts for moviemakers and game developers. Various movies and games seem to explore the themes on different levels (Bogost, 2008)....
    3 pages/≈825 words | APA | Literature & Language | Movie Review |
  • Determination of the Video Game Console Price

    Description: The video game sector is growing fast, and the dimensions are expanding. As such, the level of competition is also growing. There is need to make a few changes to make sure the company stays at the top of the market ("Platform Wars: Simulating the Battle for Video Game Supremacy", 2017). More importantly, ...
    3 pages/≈825 words | 3 Sources | APA | Management | Essay |
  • Play to Learn in Early Childhood Education. Education Coursework

    Description: Language and literacy can be used to empower children through superhero and war games because, at their age, they are more active and engaged in playing. ...
    1 page/≈275 words | APA | Education | Coursework |
  • Game Disaster: Using Of Smart Phones And Computers

    Description: For the past years, the video game industry has developed due to new technology and use of smart phones and computers. ...
    3 pages/≈825 words | 6 Sources | MLA | Literature & Language | Essay |
  • ENG 102: A Double-Edged Sword - Video Game

    Description: The paper begins building on both positive and negative effects of video games on the students and incorporates reputable facts and sources which bring out a convincing argument hence it successfully employs logical appeals....
    2 pages/≈550 words | No Sources | MLA | Literature & Language | Essay |
  • Breakaways and Videos Reflection

    Description: I have learned numerous lessons throughout this course, especially from breakaways and videos. In particular, the most significant things that stand out for me are the game activities that help learners to be motivated to learn sign language. Good examples of these games include ASL Jeopardy and Kahoot. I...
    1 page/≈275 words | No Sources | APA | Education | Essay |
  • Academics To Online Gaming: Possible Solutions And Ways To Balance

    Description: This paper is going to focus on possible solutions and ways that can be used by students to balance between online gaming and academics. The main proposition of this paper is that students either subject themselves to parental support if they set their priorities right....
    6 pages/≈1650 words | 4 Sources | MLA | Creative Writing | Essay |
  • Mapping The Conversation Essay The Influence Of Computer Games

    Description: A computer game, also known as a personal computer (PC) game, refers to a video game that is played on personal computers instead of arcade machines or dedicated video game console. ...
    6 pages/≈1650 words | 20 Sources | MLA | Literature & Language | Essay |
  • Paolo Pedercini's Lecture

    Description: Paolo Pedercini is best known for his lectures on gaming software, and IT works. He is basically a game developer, educator, and curator, who teaches experimental game design and digital media production at the School of Art at Carnegie Mellon University. For many years, he has been working on the project ...
    4 pages/≈1100 words | No Sources | MLA | Literature & Language | Essay |
  • Educational Games, Art, and Science for School Age Children

    Description: Question 1: What factors affect children's choice of active games? Several factors affect children's choice of engaging in active games. These factors include interests and preferences. Children play selective games based on their likes and revolve around team sports, dancing, running, or individual ...
    3 pages/≈825 words | 2 Sources | APA | Education | Coursework |
  • Behavior Modification Plan for Excessive Video and Online Gaming

    Description: Undergraduate Essay: Behavior Modification Plan for Excessive Video and Online Gaming...
    5 pages/≈1375 words | 3 Sources | APA | Visual & Performing Arts | Essay |
  • Media Violence

    Description: Undergraduate writing level 2 pages Social Sciences Format Style English (U.S.) Coursework. Media Violence...
    2 pages/≈550 words | 1 Source | APA | Social Sciences | Coursework |
  • Write About Conflict in The Hunger Games

    Description: Read the Instruction carefully and fill in the chart. You can refer to other texts or materials, but please do not quote directly. The answer must be your own words!...
    1 page/≈275 words | No Sources | APA | Literature & Language | Book Review |
  • The Feedback Loop and the New Communications Technologies

    Description: In the text, Goetz notes that the feedback loop is ...
    1 page/≈275 words | APA | Literature & Language | Essay |
  • Personal Statement - Family Writing Assignment

    Description: With seconds left in overtime and facing a whole team attacking us, I activated my character’s ultimate. The precious few moments of invulnerability it gave him allowed for his own ultimate to devastate the opposing team and secure us a win. ...
    3 pages/≈825 words | No Sources | MLA | Creative Writing | Essay |
  • Game-Making Project: Culture and Environment of a Video Game

    Description: In our childhood, playing pixelated video games till we were exhausted was enough to bring us joy. Those were carefree, enjoyable days. Actually, the content and the level of immersion we experience when playing a videogame are what makes us happy today, not how well the games themselves played back then....
    4 pages/≈1100 words | No Sources | APA | Social Sciences | Essay |
  • Video Games and Learning

    Description: Education is one of the professional fields in that technology is revolutionizing its processes and means of engagement. Video games’ popularity has surged with an estimated $61 billion in sales globally in 2015 (Ault 145). The most common video games “Candy Crush” and “Call of Duty” have been most played...
    5 pages/≈1375 words | MLA | Literature & Language | Essay |
  • SWOT Analysis: Epic and Riot Games

    Description: Epic Games is the developer of Fortnite a popular battle royale game. One of the company’s main strengths is customer loyalty and Fortnite has a loyal fan base and with new releases, the company has built a larger customer base. Nonetheless, there are still instances of cheating as the games grow in popular...
    5 pages/≈1375 words | APA | Business & Marketing | Essay |
  • Importance of Video Game Graphics

    Description: Traditional marketing systems state that a good product meets customers' needs, preferences, and expectations. In this case, video games should satisfy the most central users' preferences. Players create opinions based on their gameplay experience. Even with all the game components...
    4 pages/≈1100 words | APA | Literature & Language | Essay |
  • Online gaming can be beneficial for teenagers essay

    Description: Online gaming can be beneficial for teenagers Literature & Language Research Paper. Question 3 “Online gaming can be beneficial for teenagers.” Discuss. Refer to one or more countries as examples. Bartholomew, K. (2017)...
    4 pages/≈1100 words | APA | Literature & Language | Research Paper |
  • The Impact of Video Games in Learning

    Description: Around 150 million Americans, including all but a tiny percentage of youngsters, play video games ranging from "Candy Crush" to "Call of Duty." They use video games to teach subjects such as history, geography, science, and mathematics and enhance their students' critical-thinking abilities....
    4 pages/≈1100 words | MLA | Literature & Language | Essay |
  • Communications & Media Essay: Video Games: Two Stories

    Description: Today, video games are a staple in everyday life at work, school and home. For millions, video games are used for different purposes in addition to entertainment including, for instance, simulations, medical interventions and education. ...
    2 pages/≈550 words | MLA | Communications & Media | Essay |
  • Game Journal: Game Analysis and Experience Playing Them

    Description: The Legend of Zelda: Breath of the Wild is an open-world action-adventure game developed by Nintendo. I was drawn to this game due to its expansive world and the sense of exploration it promised. The game's theme of heroism and adventure resonated with me. The mechanics, including the innovative physics...
    1 page/≈275 words | No Sources | APA | Social Sciences | Essay |
  • Riot Games Company's Great Go-To Market Social Media Strategy

    Description: Riot Games is a video game developer and Esports seeking to develop a new game, and gamers are the major target market, including those who prefer the online multiplayer. The story behind it is to launch a product that appeals to gamers above 14 years, where there is a multiplayer platform and appealing...
    4 pages/≈1100 words | APA | Business & Marketing | Case Study |
  • The Theme of Agency in Interactive Media

    Description: One of the profound markers of the fourth industrial revolution is the rise of interactive media (IM). Also called interactive multimedia, IM refers to any computer-based electronic system that allows users to control, combine, and manipulate different media types, including sound, text, video, graphics,...
    7 pages/≈1925 words | 1 Source | APA | Communications & Media | Research Paper |
  • What Do We Mean by “Play?”

    Description: Koster considers playing games an essential part of life, which helps in brain growth and enjoyment of different games dynamics. The reading is impressive as it has made me understand the links between play and the brain’s functioning. Raph Koster consider play an exceptionally tasty pattern that individual...
    2 pages/≈550 words | Other | Communications & Media | Coursework |
  • Technology and the Reading Habits of ESL Students

    Description: Literature and Language: Technology and the Reading Habits of ESL Students Essay...
    2 pages/≈550 words | 2 Sources | APA | Literature & Language | Essay |
  • The Influence of YouTube Gaming Activities on the Video Game Industry

    Description: The discussion in research proposal 1 highlighted and discussed several factors that arose from the introduction of the gaming world into the social world of YouTube. The use of the platform for gaming activities caused a plethora of activity in video game industry. There was an increase of traffic to both...
    6 pages/≈1650 words | 10 Sources | APA | Communications & Media | Essay |
  • How Can Online Gamers Balance Their Time Between Video Games and Academics?

    Description: Online gamers always spend a lot of time playing on the internet and searching for new video games. On the other hand, academics also need a lot of time to be spent in studying. ...
    2 pages/≈550 words | 2 Sources | MLA | Literature & Language | Essay |
  • Communications and Media

    Description: This activity requires reading three course materials about video games. The readings talk about video games as a medium of persuasion and motivation and how they may improve work experience and output. ...
    1 page/≈275 words | APA | Literature & Language | Essay |
  • Epic Games vs. Apple Lawsuit

    Description: The article centers on the case between Epic Games vs. Apple that produced partial victories for both parties. However, the reporter notes that the decision impacts organizations beyond those directly involved in the case. Judge Yvonne Gonzalez Rogers's verdict showed that Epic Games failed to prove that...
    1 page/≈275 words | APA | Law | Essay |
  • Strategies Used by Ben Brode on Video Games Like Hearthstone: Heroes of Warcraft

    Description: For nearly ten years, Ben Brode worked as a Game Director at Blizzard Entertainment. He gained tremendous success during his time there, however, in April 2018, Ben confirmed his departure from both Blizzard and Team 5 to build his own, new company. It is now believed that Hearthstone and Blizzard ...
    4 pages/≈1100 words | 4 Sources | APA | Communications & Media | Essay |
  • The Prince of Siracusa: The Importance of Art in Video Games

    Description: I have been working towards creating the plot of a video game, The Prince of Siracusa. The game commences with King Adonis of Siracusa defeating the Kingdom of Aegina 15 years ago. King Adonis, on conquering the kingdom, captures subjects and valuables. However, a maid in the Kingdom of Aegina ...
    8 pages/≈2200 words | Chicago | Communications & Media | Essay |
  • Functions of Behavior

    Description: When Damien starts to raise his voice, Jess, the Registered Behavior Technician (RBT), rewards him with five minutes of game time. This is her target behavior. Damien's BCBA developed a prescribed behavior plan, which advises Jess to encourage Damien to seek time to play video games politely. This behavior...
    1 page/≈275 words | 1 Source | APA | Psychology | Essay |
  • Online Gaming – Build Communities In and Around Video Games

    Description: As we are recovering from the COVID-19 effects and the mental strains that resulted from it, Tencent’s online gaming platform relieves those who need something to relax the mind. As a gamer, you do not only compete with strangers online but create genuine and enduring friendships, which is what the Tencent...
    5 pages/≈1375 words | No Sources | Other | Communications & Media | Term Paper |
  • Product placement Essay

    Description: Product placement: Communications and Media Essay APA...
    1 page/≈275 words | 3 Sources | APA | Communications & Media | Essay |
  • Stock Summary

    Description: I am ranked fourth overall in my stocks. They include Ralph Lauren (RL), General Electric (GE), Google (GOOG), United States Oil (USO), Electronic Arts Inc. (EA), and Netflix (NFLX). Being a sports fan and video game player, I like wearing Ralph Lauren clothes. The quantity of my GE stocks is 200 (21.15%),...
    2 pages/≈550 words | No Sources | APA | Business & Marketing | Essay |
  • Gender Socialism and Toys

    Description: Undergraduate Research Paper: Gender Socialism and Toys...
    1 page/≈275 words | No Sources | Other | Education | Research Paper |
  • A Rockstar Games Company. Communications & Media Research Paper

    Description: Rock star is an American company that is specialized in the co-production of the video game producer which succeeded BMG .The company was founded in 1998 by Sam and Dan Houser as a subsidiary to the Take-Two Interactive. The company has since made a great milestone...
    8 pages/≈2200 words | 12 Sources | Harvard | Literature & Language | Essay |
  • Nintendo's Strategy for the Wii: Good Enough to Beat Xbox 360 and PlayStation3?"

    Description: Master writing level 3 pages Literature and Language Format Style English (U.S.) Coursework. Nintendo's Strategy for the Wii: Good Enough to Beat Xbox 360 and PlayStation3?"...
    3 pages/≈825 words | 2 Sources | APA | Literature & Language | Coursework |
  • Writing Exercises: The Topic is Eating Disorders

    Description: Eating disorders are a lifestyle that a person chooses but they do not know that these are serious illnesses disrupts an individual's eating behavior....
    1 page/≈275 words | No Sources | APA | Health, Medicine, Nursing | Essay |
  • The Impact of Different Video Games to Children

    Description: Motivation acts as the driving force behind any action you take. It trains you to work for long hours and to stay up late to make a difference in your life. When children are motivated on a regular basis, they will continue working hard with an aim to improve their scores. The incentive of having a positive...
    3 pages/≈825 words | 1 Source | APA | Technology | Essay |
  • Reach to the video and write a summary Language Coursework

    Description: Task1: Watch the second video in the link below “I’m not hungry ” react to the video with 300 words in this 300 words must include: “consider Mark's current situation. Do you think Mark's level of self-esteem played into his being fired? If so, what would you recommend that Mark should do next to make...
    2 pages/≈550 words | APA | Literature & Language | Coursework |
  • Americans Are Two Powerhouses When It Comes To Gaming

    Description: You can make interview up, a fake one. Start writing from this aspect: one is the importance of playing video games together, and its benefits. ...
    6 pages/≈1650 words | No Sources | MLA | Literature & Language | Essay |
  • Ticket Pricing Strategies for Maximizing Revenue

    Description: The sale of tickets is one of the processes that requires a series of considerations. One critical consideration will be the price charged for the events. For example, even though high profits would earn more, it would likely drive most customers away. On the other hand, a cheaper price would make the...
    1 page/≈275 words | No Sources | Other | Business & Marketing | Essay |
  • The Victim in Bar Fight Follow Up Video

    Description: The video is quite disturbing because of the many things that are noticeably evident. First, as the video starts, one notices a crime that happens and continues to happen with no one noticing its inappropriateness. A man is shown sexually harassing and assaulting Anna as the video starts. Anna tries to play...
    1 page/≈275 words | 1 Source | APA | Social Sciences | Essay |
  • Course Eco 10: Microeconomics, Economic Law Applied In The Transaction

    Description: Mike and Abdul go to Walt Whitman High School. Mike has 20 comic books and no game, while Abdul has no comic book and 10 games...
    3 pages/≈825 words | 1 Source | APA | Business & Marketing | Essay |
  • Playing Games in Public Spaces

    Description: Compared to the previous decades, playing games in public spaces such as arcades has become less popular. Arcades were popular in the 1980s and early 1990s, with the stores filling up with kids for hours and hours throughout the day. The space allowed the children to interact,...
    3 pages/≈825 words | MLA | Literature & Language | Essay |
  • Anti Bullying: A Bullying Experience as a Victim

    Description: The essay should explain how you overcame a bullying experience as a victim, bystander or former bully. Share the changes you would like to see to prevent bullying....
    1 page/≈275 words | 3 Sources | APA | Creative Writing | Essay |
  • Can Preschooler Learn Academic Skills From TV And Computers Games?

    Description: Many parents worry about the effects of television and computer games on their children; children spend their free time playing computer games or prefer watching television...
    4 pages/≈1100 words | 5 Sources | MLA | Psychology | Essay |
  • Love, Marriage, and Family Literature & Language Research Paper

    Description: Many years ago, mothers used to stay at home and take care of their children as the dads went to work to provide for their family. While at home, mothers gave their children homework and other chores to do before going out to play. During those days, there were hardly any video games or computers...
    3 pages/≈825 words | 1 Source | MLA | Literature & Language | Research Paper |
  • International Economics Assigned

    Description: Business and Marketing: International Economics Assigned Essay...
    2 pages/≈550 words | 2 Sources | MLA | Business & Marketing | Essay |
  • Case analysis: Real-time Dashboards Track the Action of New York Jet Games

    Description: Case analysis: Real-time Dashboards Track the Action of New York Jet Games Technology Coursework...
    1 page/≈275 words | 1 Source | APA | Technology | Coursework |
  • Personal Brand Video

    Description: I believe and follow the values of trustworthy, honesty and I am a hard worker, which makes me dependable in different situations as I am willing to learn and passionate about what I do....
    2 pages/≈550 words | No Sources | APA | Business & Marketing | Speech Presentation |
  • Video Games Addiction Due to Their Gratification Feature

    Description: Over the years, technology has improved by a huge margin. The advancement of technology has led to many inventions in the current era. One of the major inventions that technology has caused is the introduction of video games. The introduction of video games has raised many concerns, which have caused people...
    5 pages/≈1375 words | 3 Sources | APA | Communications & Media | Research Paper |
  • An Interesting Video: Stereotaxic Or Stereotactic Intracranial Surgery

    Description: Share an interesting video that either explains a research technique or shows it being used in practice. Why did you choose this video as something worthy of sharing with the group? How does the video aid in your learning of Stereotactic Surgery?...
    2 pages/≈550 words | No Sources | APA | Health, Medicine, Nursing | Essay |
  • Summaries of "name of published research". Psychology Essay

    Description: The American Psychological Association (APA) formed a team of experts to investigate the impacts of video games with violence on young people’s cognitive development and behavioral change....
    2 pages/≈550 words | APA | Psychology | Essay |
  • Psychology Research in the Media

    Description: The study conducted by Oxford University found out that the individuals who played games happened to have individual wellbeing. The study was conducted using actual play time data. ...
    1 page/≈275 words | APA | Psychology | Essay |
  • Evaluate the attractiveness of the video games consoles industry prior to Microsoft’s entr. . .

    Description: The video game console industry is an unattractive industry for Microsoft to venture. The buyers’ power in the industry was extremely high as without them; the industry would not survive....
    4 pages/≈1100 words | APA | Management | Essay |
  • Digital Media as a Distraction

    Description: Advanced technology and digital media have increased the accessibility of information. At the same time, digital media has caused distractions. Smartphones and the internet have some of the most significant distractions to users. For instance, social –media often catches people's attention, and most users ...
    3 pages/≈825 words | APA | Business & Marketing | Essay |
  • Gaming Culture: Massively Multiplayer Online Games (MMOG)

    Description: The years 2016, 2017, 2018, and 2019 have proven to be significant times of people's realization of the importance of gaming, particularly online gaming. This is because this is the period when most Massively Multiplayer Online Games like Final Fantasy XI and World of Warcraft, among many others, were on...
    3 pages/≈825 words | MLA | Literature & Language | Essay |
  • Knee’s Optimal Adaptations

    Description: I was not aware of the complexity of the knee joint prior to the video. For instance, until I watched the video, I was not aware of the knee’s optimal adaptations to the forces and loads that are constantly acting through and at the knee joint....
    1 page/≈275 words | MLA | Literature & Language | Essay |
  • Game Plan for School Aged Children

    Description: The Quest Objectives The game aims to: * promote collaboration and cooperation by encouraging children to work together in teams; * encourage children to articulate their thoughts and ideas in front of their peers; * challenge children to think critically and * provide opportunities for hands-on...
    2 pages/≈550 words | No Sources | APA | Education | Coursework |
  • Hamlet on the Holodeck Student's

    Description: The author's specific argument in Hamlet on the Holodeck is that computers are an excellent means of telling stories through virtual reality and games. She tries to show how good they are at telling, enjoying, and participating in stories reflecting the digital generation...
    1 page/≈275 words | Other | Communications & Media | Essay |
  • Economic Laws: Subjectivity

    Description: Economic laws are a set of essential philosophies reflecting on the study of economics and how the economy works (Hardt, 2017). The major economic laws known include; scarcity, subjectivity, competition, inequality, ignorance, subjectivity, imperfection and complexity....
    2 pages/≈550 words | 2 Sources | APA | Business & Marketing | Essay |
  • The Aspects of Digital Games Exhibitions

    Description: The article “Constructing Digital Game Exhibitions: Objects, Experiences, and Context” by Niklas Nylund evaluates the aspects of digital games exhibitions. The article acknowledges the increased number of museums dedicated to digital game exhibitions and identifies the issue associated with the appreciation...
    1 page/≈275 words | No Sources | APA | Literature & Language | Essay |
  • Opinions and Perspectives on Politics in Game Companies

    Description: According to Colin (2018), game industry benefits from emotive societal divisions and the companies garner publicity and a sense of cultural relevance while avoiding the challenge and expense of controversy. Further, in his story, games companies create games whose meanings in their design are different...
    1 page/≈275 words | No Sources | APA | Literature & Language | Essay |
  • Sedentary Life In The Current Society: Barriers to Active Lives

    Description: It is common for most children to live a sedentary life in the current society. With the advent of internet, video games, television and social media, most of the children rarely get out to play. ...
    2 pages/≈550 words | 2 Sources | APA | Health, Medicine, Nursing | Essay |
  • The Traditional Linear and Rigid Modes of Instructions

    Description: The use and popularity of digital visual media are consistently increasing, which has resultinged in some changes in educational practices. Education is also refashioning in tandem with other facets of our lives under the heavy influence of digitalization. As new technologies have developed over the past ...
    2 pages/≈550 words | No Sources | APA | Literature & Language | Coursework |
  • Teaching Sex in High school Health classes

    Description: High School Essay: Teaching Sex in High school Health classes...
    4 pages/≈1100 words | No Sources | APA | Education | Essay |
  • Critical Analysis of Computer/Video Game Literature & Language Essay

    Description: With the revolution of computers, the internet, and information technology, computer entertainments emerged. In their article, Zamani, Chashmi, and Hedayati (2009) mention that teenagers are the most addicted to the games, due to their urge to rise the ranks and achieve more excitements....
    4 pages/≈1100 words | MLA | Literature & Language | Essay |
  • TED question answer. Management Movie Review Assignment

    Description: I listened to Dan Pink's The Puzzle of Motivation TED Talk where he addresses the impacts of motivational strategies on the performance of people. Dan Pink's talk is not only entertaining and informational....
    1 page/≈275 words | APA | Management | Movie Review |
  • Video games psychological pros and cons

    Description: Undergraduate writing level 9 pages Social Sciences Format Style English (U.S.) Research Paper. Video games psychological pros and cons...
    9 pages/≈2475 words | 8 Sources | APA | Social Sciences | Research Paper |
  • Olympics in Ancient Greece History Assignment

    Description: In ancient Greece, the Olympic Games started in Olympia more than 2700 years ago in southwest Greece. Originally the games were considered part of the Greek religious festival...
    2 pages/≈550 words | 1 Source | Other | History | Essay |
  • What is Artificial Intelligence?

    Description: The pictures above provide a brief summary of what artificial intelligence really is with regard to what AI entails. Essentially, AI as it is usually referred to is a section in computer science that underlines the creation of machines....
    1 page/≈275 words | No Sources | MLA | Visual & Performing Arts | Essay |
  • Video Game History and the Concept of Playbour or Aspirational Labour

    Description: Video game history is significantly related to capitalism. The inability of some people to access the original P.T. is an indication that only a given set of people are able to play because they meet a given standard. Therefore, large video companies greatly hinder how video game history is discussed,...
    2 pages/≈550 words | No Sources | APA | Literature & Language | Essay |
  • Assessing And Securing Credit

    Description: This video clip is meant to draw attention to the problems caused by credit cards.Following this video, it may be prudent to adjust how one uses credit by exercising self-restraint in spending and avoiding additional debt (Bank of America, 2016). Among other things, they can start by making a budget,...
    2 pages/≈550 words | 4 Sources | APA | Accounting, Finance, SPSS | Essay |
  • Technology, Social Value and Economic Waste

    Description: Many consumers will buy the latest version even though the version they have still meets all their needs. What is the social value of this, and is it economic waste?...
    1 page/≈275 words | 1 Source | APA | Business & Marketing | Essay |
  • Mobile Games And How They Influence Young People

    Description: Research paper about games on cell phone. Because the English resources are not enough, professor allowed us to use Chinese resources....
    6 pages/≈1650 words | 6 Sources | APA | Literature & Language | Research Paper |
  • Causes and Effects of Violence

    Description: Violence is the intentional use of power or physical force against an individual or a community that can lead to death, injury, or psychological harm. Several types of violence include collective violence, abuse of minority groups, neglect, and sexual crime. People experience violence across the whole word....
    2 pages/≈550 words | MLA | Literature & Language | Essay |
  • Does Media Violence Cause Violent Behavior?

    Description: Since the mid-1960s, debate has persisted on the influence on violence on behavior. As the years pass, violence in the media including in television, movies, and video games has increased. Psychologists and scholars have provided evidence that both support and counter the assertion. The paper provides a ...
    2 pages/≈550 words | APA | Psychology | Research Paper |
  • Positive Effects of Computer Games

    Description: A computer game which is also commonly referred to as personal computer (PC) game is a form of a video game that is played on a computer. The modern computer games are easily accessible since they can be played from a variety of devices....
    7 pages/≈1925 words | 7 Sources | MLA | Literature & Language | Essay |
  • Video Advertisement: Communication Objective and the Verbal and Nonverbal Elements

    Description: The advertisement video’s primary objective is to popularize the role of Beats headphones among footballers and other males between the age of sixteen and twenty-five years while they prepare for challenging contests. The choice for this audience arises from their close connection to trending music and...
    1 page/≈275 words | No Sources | MLA | Communications & Media | Movie Review |
  • The Representation of Women in Video Games

    Description: PART ONE: Introduction and Question Briefly introduce your research topic. Include one research question * What is your dissertation about? This dissertation provides a comprehensive textual analysis that relates to the representation of women within video games. It aims to assess the impact of this ...
    11 pages/≈3025 words | 12 Sources | Harvard | Social Sciences | Research Proposal |
  • Trust. The Evolution of Trus. Literature & Language Essay

    Description: One way to build trust between people or institutions is to promote honesty and support. Telling the truth, especially using facts helps people build trust in institutions....
    1 page/≈275 words | MLA | Literature & Language | Essay |
  • Media and Globalization Research: Olympics held in Tokyo

    Description: Notably, the Karate style of martial arts that was developed in Japan has become a global sport that has been included in the 2020 Olympics to be held in Tokyo...
    1 page/≈275 words | 2 Sources | APA | Social Sciences | Essay |
  • Different Economic Principles Across a Range of Different Goods We Need in our Lives

    Description: In the above situation, the law of economics that is applicable is the subjective theory of value. In the theory, the value of a certain good is not determined by the properties that the good nor is it determined by the amount of labor that is used in the production of the good but rather the value of the good...
    3 pages/≈825 words | 1 Source | APA | Mathematics & Economics | Essay |
  • Analyzing an Advertisement Video: Nike Dream Crazy

    Description: It encompasses the three rhetorical appeals in the execution of its core message thus making sure its audience buys into its message. Below is an elucidation of how the video makes use of the three rhetorical appeals....
    1 page/≈550 words | No Sources | Other | Social Sciences | Other (Not Listed) |
  • Michael Menchaca's Biggin Event on October 5th

    Description: The visual narratives represented during the exhibition were in video installations and prints. Most of the images were a bridge of different contemporary materials and ancient symbols which depicted the current political world....
    2 pages/≈550 words | No Sources | MLA | Literature & Language | Essay |
  • Fantasy Video Game 'Dragon Age Origins' and its Relation to Doki Doki Literature Club

    Description: “Dragon Age Origins" is a fantasy video game with a rich history. The main character in the video game is the Gray Warden. It is one of the best video games produced in history since it covers many things. Drago Age Origins is not just a typical game that can be found in stores. It considers many things that...
    3 pages/≈825 words | MLA | Literature & Language | Essay |
  • The Impact Of Online Games On University Students

    Description: Online gaming has gained traction among university students and more of them are becoming addicted to it. The gaming industry is primarily an entertainment business and it mainly targets youth....
    1 page/≈550 words | No Sources | MLA | Literature & Language | Essay |
  • Improving your Study Environment

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