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Key Takeaways in the Article Games, Gamers, & Gaming: Games and Literacy
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Please revise according to the feedback. Help me to add citations
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Reading Journal 6 Summary
Games, Gamers, & Gaming: Games and Literacy
The article “Games, Gamers, & Gaming: Games and Literacy,” published by Library Journal on June 15, 2009, is an article authored by Liz Danforth. The article brought out “literacy” and discussed it in the concept of games. Liz defined literacy in games as the ability to structure and develop critical thinking abilities and accomplishing excellence in written communication, a view that developed a new thinking of games in the society (Danforth 1).
According to the author, the portrayal of literacy is by games providing reading opportunities both inside and outside the game. For example, if an individual wanted to play a game such as RockBand, one would require reading the setup manual before proceeding to play the game. Additionally, to improve one’s skills in the game,...
Professor:
Reading Journal 6 Summary
Games, Gamers, & Gaming: Games and Literacy
The article “Games, Gamers, & Gaming: Games and Literacy,” published by Library Journal on June 15, 2009, is an article authored by Liz Danforth. The article brought out “literacy” and discussed it in the concept of games. Liz defined literacy in games as the ability to structure and develop critical thinking abilities and accomplishing excellence in written communication, a view that developed a new thinking of games in the society (Danforth 1).
According to the author, the portrayal of literacy is by games providing reading opportunities both inside and outside the game. For example, if an individual wanted to play a game such as RockBand, one would require reading the setup manual before proceeding to play the game. Additionally, to improve one’s skills in the game,...
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