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Pages:
6 pages/≈1650 words
Sources:
4 Sources
Style:
MLA
Subject:
Creative Writing
Type:
Essay
Language:
English (U.S.)
Document:
MS Word
Date:
Total cost:
$ 21.6
Topic:

Academics To Online Gaming: Possible Solutions And Ways To Balance

Essay Instructions:

This is an analyze essay. You need to find 4 scholar articles related to the online game and students. Then to analyze the writer's claim, reasons used to support a claim, identify the counter argument, and audiences, ect.

Essay Sample Content Preview:
Student’s name Professor’s name Course Date Academics to Online Gaming Abstract Video games are a discovery in this age and most individuals, especially students, are the main participants of video games. Video games can be played online and thus giving gamers an opportunity to compete while they are in different locations. Students who are involved in online gaming are likely to lose balance by forgetting their studies as these games are addictive. Such students have always recorded poor results in school, but is there a way they can balance between gaming and academics? There have been extensive research on this subject matter in an attempt to find answers to this question, but none of the procedures have been able to provide a satisfying solution. This has led to this issue being a subject of research in attempts to obtain answers. This paper is going to focus on possible solutions and ways that can be used by students to balance between online gaming and academics. The main proposition of this paper is that students either subject themselves to parental support if they set their priorities right. None of these suggestion has been proven, but I believe with consistency one can achieve a balance between gaming and academics. Introduction Students have been faced with a problem of losing track of time when they are engaged in online games. This problem has made them loose the balance between studies and gaming. The effects of losing this balance are very evident as online gamers start recording poor scores in school. Individuals are unable to efficiently handle their assignments and homework because they are busy playing video games CITATION Mic17 \p 56 \l 1033 (Shaughnessy and Fulgham 56). This makes them weak in academics as they do not practice what they learn in class. However, there are procedures that can be undertaken to help one take control of gaming and academics. These procedures have been much researched by many individuals in an attempt to find answers. The answers provided by the various research show that the ultimate solution is setting priorities right. One can achieve a balance between online games and academics if they have self-control and can discipline themselves when it comes to implementing items in their priority list. Research Context The following are some of the solutions that can be implemented from the sources searched online.Some of these sources suggested that the only solution to this problem is setting priorities right. One has to know what they want to achieve in life. Online games are fun to play, but academics are more important. One should come up with a priority list where they find that success in academics will always be item number one on this list and thus individuals should try as much as possible to achieve academic excellence. This should be implemented by allocating some of the leisure time to study. Students should not have to game as their priority as gaming is a development stage which cannot be compared to academic excellence. Academics should be prioritized as they earn one a bright future and thus individuals should not take schooling for granted CITATION Mic17 \p 34 \l 1033 (Shaughnessy and Fulgham 34). Online gaming, on the other hand, is a destruction which is meant to ...
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