Game Log #2: Choice Analysis
OVERVIEW
An important distinction between playing games and studying games is the ability to reflect upon the game play experience. A useful tool for being reflective is writing, and hence the game session logging (game log or gamelog) assignments ask you to write about your experience playing a game.
The process of reflecting on the game logs of other players is also valuable in expanding your understanding of the interrelationships of design elements in games, and players' reactions to those elements so we encourage you to look at reviews of the game by other players *after* you form and write down your opinions. We also encourage you to post your reviews on Piazza (but this is not a requirement).
ASSIGNMENT
For Game Log #2: Read the Choice Poetics papers that we discussed in class
Play 2 assigned games (see below) and write about at least 5 in-game choices in each game in terms of
the type of choice,
amount of information you have about the choice,
significance of the choice,
why it is interesting to you in the context of the game, and
would you change it as a designer after you know the consequences following your playthrough
Your games are as follows :
Game 1: Game of your choice
Game 2: One of these games : {80 Days by Inkle, Undertale, Unmanned by MolleIndustria} (you don't have to buy the game, you can write a report based on video walkthrough)
There is no specific length requirement. Write in sufficient detail about the sections so you clearly communicate your thoughts.
Format : Write your analysis in the vocabulary and format that is in the Towards a theory of Choice Poetics and Choice Poetics by Example paper from the readings.
Rubric is similar to the first game log but with emphasis on how well the choices are described and analyzed with proper context and reflection on outcomes. Check details in instructions for the first game log.
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