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Pages:
4 pages/≈1100 words
Sources:
2 Sources
Style:
Other
Subject:
IT & Computer Science
Type:
Research Paper
Language:
English (U.S.)
Document:
MS Word
Date:
Total cost:
$ 25.92
Topic:

Game Log #2: Choice Analysis

Research Paper Instructions:

OVERVIEW
An important distinction between playing games and studying games is the ability to reflect upon the game play experience. A useful tool for being reflective is writing, and hence the game session logging (game log or gamelog) assignments ask you to write about your experience playing a game.
The process of reflecting on the game logs of other players is also valuable in expanding your understanding of the interrelationships of design elements in games, and players' reactions to those elements so we encourage you to look at reviews of the game by other players *after* you form and write down your opinions. We also encourage you to post your reviews on Piazza (but this is not a requirement).
ASSIGNMENT
For Game Log #2: Read the Choice Poetics papers that we discussed in class
Play 2 assigned games (see below) and write about at least 5 in-game choices in each game in terms of
the type of choice,
amount of information you have about the choice,
significance of the choice,
why it is interesting to you in the context of the game, and
would you change it as a designer after you know the consequences following your playthrough
Your games are as follows :
Game 1: Game of your choice
Game 2: One of these games : {80 Days by Inkle, Undertale, Unmanned by MolleIndustria} (you don't have to buy the game, you can write a report based on video walkthrough)
There is no specific length requirement. Write in sufficient detail about the sections so you clearly communicate your thoughts.
Format : Write your analysis in the vocabulary and format that is in the Towards a theory of Choice Poetics and Choice Poetics by Example paper from the readings.
Rubric is similar to the first game log but with emphasis on how well the choices are described and analyzed with proper context and reflection on outcomes. Check details in instructions for the first game log.

Research Paper Sample Content Preview:
Game Log #: Choice Analysis Student’s Name Institutional Affiliation Game Log # 2: Choice Analysis Game theory is a mathematical method of making relevant decisions. The model involves the analysis of alternative strategies to determine the most ideal course of action. Arguably, computer games will be one of the markets for the future that will facilitate research process. Establishing realistic gameplay and games that human players can take part in is an ideal mechanism for applying machine learning. In most cases, players have a significant influence on digital games, which is one of the most desirable qualities. According to Mawhorter, Zegura, Gray, Jhala, Mateas, and Wardrip-Fruin (2018), the influence of a game in players is a form of explicit choices in affixed layout of branching plot lines. Choice poetics covers various modes of engagement, dimension of player’s experience, and various choice idioms as illustrated in “Papers, Please” and “80 Days” games. Papers, Please “Papers, Please” is an outstanding self-styled thriller game and choice poetic example. Lucas “dukope” Pope was its main developer. The players take the role of unnamed border inspector, whose obligation is to defend the bureaucratic, authoritarian, and socialist nation of Arstozaka against terrorists, spies, smugglers, and any other criminals. Besides, they ought to protect the country from anyone, who might have filled up their paperwork in an improper way. In the game, players have a family depending on their wage and they need to keep alive, healthy, and warm. One of the outstanding aspects in the game is that creating consequence through external means is an ineffective strategy of ensuring that they matter as the reward in the knockout. Notably, the game affects the emotional state of players. According to Formosa, Ryan, and Staines (2016), the mechanical concern of the “Papers, Please” is to give pass or fail to the people at a border checkpoint. Therefore, it is an ideal information matching game. Besides, the game is an ideal skill-based exercise and high score chaser. The players receive money at the end of a game for each successful process and get docked for each mistake. Notably, the players can use the earned money to sustain their families. The game is a form of skill-based challenge. The fate of a player’s families is under threat if they do their jobs well. Besides, fate depends on work speed and attention to details among players. The game involves attaching names, stories, and faces on people that pass through a booth. If intruders lack the required paperwork, they are likely to be terrorists attempting to attack the city of Arstotzka (Formosa et al., 2016). Conversely, the game lacks consideration for people, whose paperwork meets the set requirements. The entire game offers players an opportunity to make relevant decisions regarding their lives. A body scanner as part of the game helps in verifying that the person in question is genuine, especially if their identity fails to match their passport details. In the game’s one-third part, players have to reject an international reporter for incorrect paperwork. The game relies on players to make a connection with the digital world. Therefore, as a designer, I woul...
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