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3 pages/≈825 words
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Style:
APA
Subject:
Business & Marketing
Type:
Essay
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English (U.S.)
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Topic:

Marketing Intelligence Report on Chinese Companies

Essay Instructions:

This is a group work, and I will do the first part which i s Marketing intelligence report. And we still do not know which country that we select. Please let me know which city you gonna choose first and I will tell my group member if they want. If that OK. Then just do the first part - Marketing Intelligence Report. Thank you!


CAPSTONE PROJECT INFORMATION PAGE BUSI 2043 INTERNATIONAL BUSINESS ENVIRONMENT


OBJECTIVE


The Capstone Project will be done in teams. The professor will place students into teams. Each team member is expected to conduct themselves in a professional and respectful manner; and on a unit basis, submit work that meets the standards of the program and university.


 INSTRUCTIONS


Working as part of a team, students will complete a Market Entry Strategy Project. Each team will:


Select a country as a possible new market for a new video game system, the M-Box by MES- Sim Corporation.
Research and analyze that country.
Recommend whether the market should be developed, or not, by MES-Sim Corporation.
This project has four distinct parts. Teams will work one section at a time in the sequence and according to the schedule outlined below. Draft Versions of each Part will be submitted to the professor as a 'Check-in'; the professor will not mark the Check-Ins but will provide feedback. Teams can therefore improve the Draft before submitting the Final Version of the Report at the end of the course for marking.THE FINAL MARKET ENTRY STRATEGY REPORT SHALL:


Include an Executive Summary, introduction, and conclusion, as well as results of the four project components (outlined below).
Be a maximum of 25 pages, double-spaced, 12 pt font.
Be formatted to be consistent with APA style format.
Before we proceed with the description of the work for the Project, it is necessary to discuss how each team, and the work for the Project, will be managed.
 


 TEAM MANAGEMENT


It is critical that all each team makes meaningful progress towards completing the Capstone Project on a unit-by-unit basis. Therefore, each team member is expected to conduct themselves in a professional and respectful manner and submit work that meets the standards of the program and University.
Each team will be managed according to the Learning Team Agreement (LTA). Each team member will be required to agree to and abide by the LTA. LTA must be submitted for approval by professor by 11:00 p.m. on Sunday of Unit 2.
This work will be managed by each Team but the Project Deliverables (refer to the LTA) must be approved by the professor, and the actual work done each unit will be reviewed by the professor. Students can assign the work in whatever manner the Team Members believe is most appropriate for them; for example, students can divide each section according to the issues listed below or they can share the work collectively.
Each team will write a brief work plan as outlined in the Project Deliverables section of the LTA and submit it to the professor for approval by the end of the third day of the course.
Each team will also submit a brief unit report to the professor based on the Project Deliverables, which will indicate what work was done and by whom. This approach gives the professor the ability to assess not only the team's progress but also the contribution of each team member. Unit reports will be submitted to the professor at the end of each unit.
Team members must advise the professor of any issues relating to peers as soon as they occur so that they can be handled in a proactive and respectful manner. Again, each team member is expected to conduct themselves in a professional and respectful manner; and on a unit basis, submit work that meets the standards of the program and university.
PROJECT SCHEDULE BREAKDOWN
The Capstone Project has four distinct parts which are material to the development of your team's Recommendation. When formatting the Project, it must be remembered that written submissions are professionally presented, including an Executive Summary and Conclusion. Each Part should be done in the order described above as Parts 2, 3, and 4 build on previous work. Draft Versions of each Part will be submitted to the Professor as a "Check-in;" the professor will not mark the Check-Ins but will provide feedback. Teams can therefore improve the Draft before submitting the Final Version of the Report at the end of the course for marking. Each part should be 3-4 pages in length.
In the BEAR, students will analyze the business environment in the market. Students should remember that this is about developing a market in the selected country, not going there to have fun as a tourist. Therefore, your work should not include data which is not directly relevant to the goal of deciding whether the market should be developed or not. Data that would be relevant could include, but may not necessarily be limited to, the following items:
Political and regulatory stability - Students will need to describe and discuss the political and regulatory system with reference to their stability and receptivity to international business, including foreign investment.
Legal system - Students will need to describe and discuss the kind of legal system that exists there. The following questions are typically important in such a discussion - Is the legal system transparent and independent? Is it fair and objective? Does it protect intellectual property, foreign investments, etc.?
Business customs and practice - Students will need to describe and discuss the business customs and practices that exist there. The following questions are typically important in such a discussion - What role do ethics, corruption, and respect of law play? How are environmental concerns and human rights issues addressed?
Religion and culture - Students will need to describe and discuss the cultures that play a significant role in the country, specifically how these cultures might impact international business.
Economic analysis of key indicators -
Demographics o GNP/GDP
Major sectors and industries o Currency, interest, and inflation rates o International Trade patterns o Labour Force
Report on Opportunities for Market Entry (ROME) - The Check-in for this section is 11:00 p.m. on Sunday of Unit 8 (3-4 pages).
The ROME builds upon the BEAR and asks students to assess the import and export prospects for MES- Sim regarding the target market. The critical issue here is whether MES-Sim can effectively conduct international trade activities with the target market as a new base of operations? Therefore, the ROME builds on the BEAR and requires a significant amount of analysis to develop recommendations.
Market Entry Strategy Assignment (MESA) - The Check-in for this section is 11:00 p.m. on Sunday of Unit 10 (3-4 pages).
Teams will be required to develop a market entry strategy for the M-Box and MES-Sim in the selected market. This could include, but may not necessarily be limited to, the following items:
Transportation and telecommunications infrastructure
Methods of distribution within the country
Points of sale issues
The MESA builds upon the ROME and BEAR and requires a significant amount of analysis to develop recommendations.

Essay Sample Content Preview:

Marketing Intelligence Report
Student Name
Institutional Affiliation
Marketing Intelligence Report
MIS-SIM Corporation endeavors to introduce M-BOX, a new video console game to the Chinese market. For the company to introduce the new product to China, it needs to have comprehensive knowledge of the market. This paper aims to offer information on the Chinese market in terms of the people, economy, government, and technological status.
The people
China remains the most populous nation on earth, with a population of 1.386 billion individuals in 2017. Out of this population, more than 660 million individuals in China play games each year. This makes China the largest market for video games in the whole world. Compared to the U.S., China has nearly
While Chinese companies account for the large share of the gaming market in China, foreign companies have the potential to grow and increase their revenues. Foreign companies in the Chinese gaming industry account for only 20% of the market (Renéry 2019). One significant opportunity for growth for foreign companies is the female gaming industry. While in Western markets video games are mainly for men, China has almost half of the gamers as females. Female players in China are willing to spend their money on games just like their counterpart males.
Economy
In addition to having the largest population in the world, China is also the world’s second-largest economy. In 1978, China instituted market reforms that saw a shift from a “centrally planned economy to one that is more market-based” (The World Bank 2019). The economic reforms have accelerated both social and economic development. With an average annual GDP growth of 10%, China has managed to lift more than 850 million people out of poverty (The World Bank 2019). While speedy economic development has been critical, it has also brought some challenges. For instance, economic inequality has increased, especially between urban and rural areas. Further, China faces problems with the escalating aging population.
In 2018 alone, Chinese gamers spent $38 billion on video games. China was ahead of the U.S., which made $30 billion in the same year (Williams 2019). The huge income generated from the Chinese players has prompted foreign companies to find ways of accessing the market. Tencent Holdings, the Internet giant has been critical in opening the door for Western games in the Chinese market (Perez 2017). With the economy of China growing, the game industry will likewise keep on growing and generating more revenues.
Government
The Chinese government has continued to implement censorship of the media. When it comes to games, the same laws of censorship apply. Under Chinese law, video games should not contain anything that threatens the sovereignty and national security of the nation. Gaming companies are not allowed to produce games in China that harm the reputation of the country. Video game...
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