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Pages:
2 pages/≈550 words
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Style:
MLA
Subject:
Technology
Type:
Essay
Language:
English (U.S.)
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Topic:

Videogame Culture and the Defining Elements of a Videogame

Essay Instructions:

Simply answer in question number order and do not require citations.

  1. What, for you personally, are the defining elements of a videogame? Or to put it another way, what parts of a videogame do you think a game studies scholar should be focusing on?
  1. What are some ways that you think that videogame culture has changed since the early 2000s when the field of game studies was first being established? How do you think this has influenced the games research that is being conducted today?
  2. Have you ever cheated within a game before? Was this experience within a single or multiplayer game? How did it make you feel afterward? Was it something you felt you had to justify in any way?
  3. Do you consider modding a game to be the same thing as cheating? How might the practice of game modding relate to the borders of a game’s magic circle?
  4. How do 2D and 3D games each represent and communicate unique aspects of digital space and/or experience? Additionally, what are some ways that 2D and 3D animation each respectively symbolize different aspects of what Galloway might refer to as machinic action and/or Krapp might define as genuine software aesthetics?
Essay Sample Content Preview:
Student's Name
Professor's Name
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Discussion of Game Questions
Answer 1
Personally, I feel that gameplay is one of the most important elements of a good video game. First, I feel that a player should enjoy having good game control. It makes the video game more interactive and fun to play. Video gamers find those games more challenging and interesting that have incredible game control. Secondly, I feel that a great story is vital for the success of a video game. A good backstory connects the player emotionally with the game. The backstory can make it easier for a player to learn the game. Finally, I think an element that can make the video game more interactive and enjoyable is the player interaction. Trading, negotiations, conflicts, and information sharing with other players can keep the players immersed in the video game.
Answer 2
In early 2000 a significant change was witnessed in the video game culture when video games found their way into millions of households as a fixture for the first time. With the rise of PlayStation 2, video games gained acceptance as a decent hobby. Another significant change in the culture was seen when the online play went big after 2000. This era saw the revolution of online game consoles. The introduction of smartphones and app stores also played a key role in changing the culture as video gaming evolved in mainstream pop culture. It has influenced game research as companies constantly strive to make attractive games with a time-killing nature, such as Angry Birds. Companies also urge their technical teams to create interactive mass mult...
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