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Video Games Essays

  • Effects of Video Games. Research Proposal Assignment

    Description: Since its commercial birth, gaming has bloomed into one of the most profitable world entertainment industries. Most modern homes today worldwide have electronic games to entertain family and friends in comfort (Watkins, 2020)....
    1 page/≈275 words | APA | Literature & Language | Research Proposal |
  • Video Game Violence Outline

    Description: Video games have for a long time been linked with creating violent aggression amongst players especially when these games contain content that expresses or depicts violence....
    17 pages/≈4675 words | APA | Literature & Language | Essay |
  • Can Video Games Be Used to Raise Awareness of Real-World Issues?

    Description: The real world is quite far from the world depicted in video games. The video game world is highly fictitious, and the characters are normally in the control of the players (Robson & Meskin, 2016). Therefore, video games fail to take into account the various limitations and deficiencies...
    3 pages/≈825 words | APA | Literature & Language | Essay |
  • Video Games and Violence (Literature & Language Research Paper)

    Description: For many years, there has been a significant debate on the relationship between video games and violence. Some people believe that video games can trigger real-world violence, while others are opposed to this concept. In recent years, playing video games has been popular among children, adolescents, and young adults worldwide....
    2 pages/≈550 words | APA | Literature & Language | Research Paper |
  • Do video games cause aggression? Psychology Essay Paper

    Description: Violent video games do cause aggression, both in short-term and long-term. Studies have shown evidence connecting video games to violent behavior in some children while others studies still disagree with the findings. Playing violent video games increases the risk of not only aggressive behavior...
    2 pages/≈550 words | 2 Sources | MLA | Psychology | Essay |
  • Can Video Games Cause Violence?

    Description: In this paper, we will describe why and how video games have contributed to aggressive thoughts, feelings, and behaviors on both a short-term and long-term basis....
    1 page/≈275 words | 1 Source | APA | Literature & Language | Coursework |
  • Class: Com300. Video games and violence. Media Speech Presentation

    Description: During summer last year, a mass shooting happened in Texas and Ohio, killing 31 people. President Trump condemned the glorification of violence in our society, especially the the gruesome and grisly video games that are now commonplace....
    2 pages/≈550 words | APA | Communications & Media | Speech Presentation |
  • Video Games as a Learning Tool Research Assignment

    Description: Are video games really all that bad? Are there some benefits someone can get from playing video games? It can be argued that video games can actually be efficient tools to exercising one's cognition in terms of logic and even of emotions....
    3 pages/≈825 words | 3 Sources | MLA | Literature & Language | Essay |
  • Should video games be considered a sport? Literature & Language Essay

    Description: Video games should be recognized as a sport because they take dedication and hard work as well as a lot of practice that are associated with the real sport. ...
    3 pages/≈825 words | MLA | Literature & Language | Essay |
  • Guided Argumentative Research Negative impacts of Video Games on Kids

    Description: A video game is an electronic game that uses a user interface to develop a recurrent response on a video device. Players view the games on a video screen or computer monitor. Video game industry is seen to be growing and ranks third in the United States entertainment industry...
    7 pages/≈1925 words | 4 Sources | MLA | Creative Writing | Essay |
  • Exploring the relationship between video game expertise and fluid intelligence presentation

    Description: In the modern world, video games have become a critical part of social life. Video games have transformed how individuals spend their free time. Most of the individuals have played games at least once....
    2 pages/≈550 words | APA | Social Sciences | Coursework |
  • Strong Argument essay: Why Children should not be Allowed to Play Violent Video Games

    Description: The increase in video game access also brought about an increase in the access towards the ‘violent’ genre that has generated a debate between parents and other concerned groups. ...
    1 page/≈275 words | Other | Literature & Language | Essay |
  • Violent Video Games and Causes of Childrens Behavior Problems

    Description: Relationship between video game violence exposure and aggressive behavior in male and female. Effect of violent video games on Childrens behavior...
    5 pages/≈1375 words | 3 Sources | APA | Literature & Language | Research Paper |
  • Mental Health Risk: Video Games on Addiction

    Description: As an avid gamer, I played many games since my childhood days up to now. I play video games as a recreational activity with my friends, but that does not mean that my productivity is affected because of my time spent playing....
    2 pages/≈550 words | APA | Technology | Other (Not Listed) |
  • Video Games Can Enhance Our Brain Function And Promote Different Skills

    Description: Like other modern technological inventions, video games have affected people in different ways; it is estimated that more than 150 million people spend several hours playing video games....
    3 pages/≈825 words | 3 Sources | MLA | Literature & Language | Essay |
  • Violent video games

    Description: Undergraduate writing level 4 pages Technology Format Style English (U.S.) Essay. Violent video games...
    4 pages/≈1100 words | 1 Source | MLA | Technology | Essay |
  • To Explore Female Bullying In Video Games. Social Sciences Essay

    Description: As video games become more popular, there are gamers from different demographic groups playing these games online, while girls and women are increasingly bullied in video games. The video game companies need to be more vigilant and adopt some standards on what is acceptable behavior...
    3 pages/≈825 words | 5 Sources | Harvard | Social Sciences | Essay |
  • Are computer games actually harmful to youth? Essay

    Description: Children’s brains adapt to change faster they learn new things, cut adults are less receptive to changing their way of thinking, and exposure to video games which can lead to addiction and at times aggressive behavior among the youth....
    4 pages/≈1100 words | 5 Sources | APA | Literature & Language | Essay |
  • My View on Playing Video Games: Self-Expression

    Description: Playing video games becomes not only a way of self-expression but also of self-control and mindfulness, enabling us to become mindful not only of ourselves but also of the environment and people around us....
    2 pages/≈550 words | 1 Source | MLA | Literature & Language | Essay |
  • A Critique of Ethan Gilsdorf's Why We Need Violent Games

    Description: The arguments put forward for excluding video games from debates related to gun ownership and mass shootings are valid. ...
    2 pages/≈550 words | 3 Sources | MLA | Literature & Language | Article Critique |
  • Everyday Psychology: Effect of Video Games in People Mind

    Description: Explain in one Paragraph in APA format The effect of video games in people mind ,and why can be beneficial for many people.?...
    1 page/≈275 words | 3 Sources | APA | Literature & Language | Essay |
  • Fatality

    Description: Fatality (Essay)...
    1 page/≈275 words | No Sources | APA | Literature & Language | Essay |
  • Are Educational Video Games an Effective Classroom Tool?

    Description: The world of technology has resulted to a lot of changes in the learning environment. Among them is the tools used in the classroom to effect learning such as video games. ...
    3 pages/≈825 words | 4 Sources | APA | Literature & Language | Essay |
  • Do video games affect the Chinese high school students’ GPA?

    Description: When considering the) the ANOVA single factor (One-Way ANOVA) for Video Games are addictive (12th grade male and playing video games will affect grade in a negative way ( 12th male) the f-ratio value is 0.0695. The p-value is .7987. The result is not significant at p < .05....
    2 pages/≈550 words | MLA | Mathematics & Economics | Statistics Project |
  • THE EYES OF EMPIRE. Communications & Media Coursework

    Description: Video games are the latest technological development in the entertainment industry. This form of entertainment is refreshing and engaging, owing to how they are developed. It is popular with youths who are enthusiastic about technology. ...
    3 pages/≈825 words | APA | Communications & Media | Coursework |
  • How Video Games Effects Human Behaviors

    Description: Media desensitization is caused by a myriad of factors in which video games are just but one of them but the desensitization cannot be mapped to it singly....
    3 pages/≈825 words | 2 Sources | APA | Psychology | Research Paper |
  • Overview Rhetoric of Movies and Video Games. Movie Review

    Description: National identity, immigration, and war are highly influential concepts for moviemakers and game developers. Various movies and games seem to explore the themes on different levels (Bogost, 2008)....
    3 pages/≈825 words | APA | Literature & Language | Movie Review |
  • Video Games: Explaining What Parents Opinion Towards Game

    Description: When children play games, they obtain a brain workout. Different games, especially video games, require skills which require a high level of skills...
    3 pages/≈825 words | 4 Sources | APA | Literature & Language | Essay |
  • How Digital Gaming Impacts and Adolescents Behavior: Negative and Positive Consequences

    Description: In the modern era of technology, daily interactions and processes continue to be digitalized. Games are a popular event in almost all societies, and its digitalization has seen widespread acceptance across the world. ...
    5 pages/≈1375 words | APA | Literature & Language | Other (Not Listed) |
  • THE EYES OF EMPIRE. Communications & Media Coursework

    Description: Realism in video games has grown over time. They represent the real issues that affect us daily, highlighting plights, high and lows of life. We often play what we like because we have some connection with it in terms of experience and other connections....
    3 pages/≈825 words | APA | Communications & Media | Coursework |
  • Research And Discussing A Wide Range Of Video Games

    Description: This is a good introductory text to game criticism discussing a wide range of games. Read the text and write: What is being a game critic? Do we need a game critic like him reading a sociocultural context in videogames? And briefly tell your thoughts on his analysis in this text....
    2 pages/≈550 words | 1 Source | MLA | Literature & Language | Essay |
  • Future of Video Games Research Assignment

    Description: This means that they are developed from one platform to another and in some cases; they may be unavailable on other platforms. The essay discusses the future of video games....
    6 pages/≈1650 words | 6 Sources | MLA | Literature & Language | Research Paper |
  • Avoiding Youth Violence, Violent Video Games Should Be Limited

    Description: This is a very important process of discussing a crucial issue about youth violence and how violent video games should be limited in our state owing to their negative influence on the youth]...
    5 pages/≈1375 words | 5 Sources | APA | Social Sciences | Other (Not Listed) |
  • THE TECHNOLOGY DEBATES MEDIA CHAPTER: Games and Television

    Description: THE TECHNOLOGY DEBATES MEDIA CHAPTER...
    2 pages/≈550 words | No Sources | MLA | Literature & Language | Essay |
  • Video Games and Children

    Description: Essay: Arguing a position essay. Video Games and Children...
    5 pages/≈1375 words | 7 Sources | MLA | Literature & Language | Essay |
  • Academics To Online Gaming: Possible Solutions And Ways To Balance

    Description: This paper is going to focus on possible solutions and ways that can be used by students to balance between online gaming and academics. The main proposition of this paper is that students either subject themselves to parental support if they set their priorities right....
    6 pages/≈1650 words | 4 Sources | MLA | Creative Writing | Essay |
  • Ruberg Assignment Visual & Performing Arts Essay Paper

    Description: The most interesting lesson from the article is the author’s attempt to use queer theory to explain the idea of losing video games and what it does to people. He argues that failure is an inherent queer mode of play. In the modern world of fast internet connections, it is common to find a video ...
    1 page/≈275 words | MLA | Visual & Performing Arts | Essay |
  • Nintendo Switch Super Bowl LI Commercial Analysis

    Description: Analysis paper about an add that the teacher made us choose, and we have to analyze the add according to media literacy concepts and ideas....
    3 pages/≈825 words | 1 Source | MLA | Literature & Language | Essay |
  • Video Games. Literature & Language Essay Research Paper

    Description: Traditional marketing systems state that a good product meets customers' needs, preferences, and expectations. In this case, video games should satisfy the most central users' preferences. Players create opinions based on their gameplay experience. Even with all the game components...
    4 pages/≈1100 words | APA | Literature & Language | Essay |
  • Factorial ANOVA with aggressive behavior in teenage boys

    Description: You introduce the levels of the IVs in two different places (suggesting three levels in the first par., two levels later on), but it is not clear which IV you are referring to. ...
    2 pages/≈550 words | No Sources | APA | Psychology | Essay |
  • Violent Video Games, Delinquency and Youth Violence

    Description: Describe the important facts or examples (evidence) that the author uses to support the main idea. Discuss the author(s) conclusions and whether you think they have adequately supported them....
    1 page/≈550 words | 1 Source | APA | Communications & Media | Annotated Bibliography |
  • Should Violent Video Games have First Amendment Protection?

    Description: The recent repealing of the state of California’s law prohibiting the sale of violent video games to minors or children by the Supreme Court over its infringement on the First Amendment provisions raised various views and perceptions on the video games sector of the entertainment industry....
    4 pages/≈1100 words | 2 Sources | MLA | Communications & Media | Essay |
  • Statement of Goals and Choices Social Sciences Essay

    Description: The question of my podcast is, “Do video games affect players’ physical and mental health? The purpose of my podcast is to show my fellow students that contrary to the traditional belief that playing video games is merely an addictive source of diversion and entertainment, video games have various benefits...
    3 pages/≈825 words | No Sources | MLA | Social Sciences | Essay |
  • Pedercini Assignment Communications & Media Essay Paper

    Description: Due to emerging technology, digital games are widespread globally. These games are played using electronic devices, either online or offline (Paolo,2). People play these games either individually or in small groups. According to various studies, these games play a significant role in rationalization...
    1 page/≈275 words | MLA | Communications & Media | Essay |
  • 6 Comments on 3-1 & 3-2 Post: Intelligence, Stages in Life

    Description: The child development theories focus on the development across stages in life where children overcome challenges and learn in each phase of development....
    1 page/≈275 words | 6 Sources | APA | Social Sciences | Essay |
  • Why You Need to Be a Gamer. Social Sciences Essay Paper

    Description: The gaming world has seen growth in the past few decades as more people have become enthused with playing video games. Currently, the gaming world is one of the most profitable industries in the world. In September 2013, the world woke up the news that “the fourteenth installment of Grand Theft Auto ...
    3 pages/≈825 words | 5 Sources | APA | Technology | Essay |
  • Avoiding Youth Violence: Arrangement Task

    Description: Technological advances have offered several opportunities for children by providing them with a wider range of activities; however technology has caused psychological problems among young children....
    1 page/≈550 words | No Sources | APA | Social Sciences | Essay |
  • Benefits of Playing First-Person Shooting Games on a Person’s Cognitive Abilities

    Description: The aim of this assignment is to further prepare you for writing a research-based essay. You will incorporate the feedback you received from your TA for Assignments #1 and #2 and develop a plan for your essay ...
    1 page/≈550 words | 6 Sources | APA | Communications & Media | Essay |
  • A Rockstar Games Company. Communications & Media Research Paper

    Description: Rock star is an American company that is specialized in the co-production of the video game producer which succeeded BMG .The company was founded in 1998 by Sam and Dan Houser as a subsidiary to the Take-Two Interactive. The company has since made a great milestone...
    8 pages/≈2200 words | 12 Sources | Harvard | Literature & Language | Essay |
  • MIA Game Analysis: Identity, Sexuality, And Psychological Damage

    Description: The game MIA is constructed to portray how an android challenges the status quo. After the war, androids live among oppressive humans. Through the main character MIA, we learn how an android struggles to break free from human control by discovering her abilities....
    3 pages/≈825 words | 2 Sources | MLA | Social Sciences | Essay |
  • Game Designer Tetsuya Mizuguchi: Rez Video Game

    Description: Rez is a video game that was designed and produced by Tetsuya Mizuguchi and this game and its developer are the main subjects. Rez can be described as a musical rail shooter that was created by United Game Artists and consequently published by Sega....
    3 pages/≈825 words | 2 Sources | APA | Literature & Language | Essay |
  • MGT 420 D-2. Synopsis. Social Sciences Discussion.

    Description: In this TV drama series, the new appointee of state Elizabeth McCord comes across political challenges that are difficult to handle. The priority of the new appointee is an international hostage situation....
    1 page/≈275 words | APA | Social Sciences | Essay |
  • Essay of belief. More students are addicted in computer games now and it is bad

    Description: I believe more students are more addicted to computer games today more than ever before and it has significant negative effects on their lives. We are living in a world where technology is advancing rapidly....
    3 pages/≈825 words | No Sources | APA | Literature & Language | Essay |
  • Effective Game Worlds: Effective Gaming

    Description: This paper seeks to highlight the importance of effective gaming with a special reference to the prevailing rules and principles in which they are based....
    4 pages/≈1100 words | 4 Sources | APA | Communications & Media | Essay |
  • Balancing Time Between Playing Video Games & Academic Performance

    Description: This paper will try to figure out the different ways of how university student may balance their time in playing video games and acing their grades for better academic performance....
    10 pages/≈2750 words | 9 Sources | MLA | Literature & Language | Research Paper |
  • Violent video games should be banned among high school and college students.

    Description: Given the current technological advancements, there are plenty of fun activities that children can participate in. Among them is the playing of video games. Such video games come in different versions, and some of them tend to be violent....
    4 pages/≈1100 words | MLA | Literature & Language | Essay |
  • Children's Use of Electronic Games

    Description: Undergraduate level Essay: Children’s Use of Electronic Games...
    1 page/≈275 words | 1 Source | APA | Literature & Language | Essay |
  • ENG 102: A Double-Edged Sword - Video Game

    Description: The paper begins building on both positive and negative effects of video games on the students and incorporates reputable facts and sources which bring out a convincing argument hence it successfully employs logical appeals....
    2 pages/≈550 words | No Sources | MLA | Literature & Language | Essay |
  • Play to Learn in Early Childhood Education. Education Coursework

    Description: Language and literacy can be used to empower children through superhero and war games because, at their age, they are more active and engaged in playing. ...
    1 page/≈275 words | APA | Education | Coursework |
  • Social Realism & Allegories of Control Writing Assignment

    Description: Alexander Galloway's Social Realism investigates the current inclination toward social realism in video games, asserting that after realism, as conveyed in game deviates from realism in narrative and realism in imagery to fabricate a sort of realism based on action...
    2 pages/≈550 words | 3 Sources | MLA | Literature & Language | Essay |
  • Behavior Modification Plan for Excessive Video and Online Gaming

    Description: Undergraduate Essay: Behavior Modification Plan for Excessive Video and Online Gaming...
    5 pages/≈1375 words | 3 Sources | APA | Visual & Performing Arts | Essay |
  • Final project -- MyTeam.com. Business & Marketing Essay

    Description: Executive Summary. MyTeam will offer a gaming platform where online gamers are given the opportunity to find the right teammates who’s playing the same game....
    10 pages/≈2750 words | APA | Business & Marketing | Essay |
  • Is Social Media responsible for Societal Behaviours and Attitudes

    Description: Social media is prevalent in today’s society, where almost everyone owns a gadget with access to music videos, video games and multiple on-line platforms for communication. ...
    3 pages/≈825 words | MLA | Social Sciences | Research Paper |
  • Mapping The Conversation Essay The Influence Of Computer Games

    Description: A computer game, also known as a personal computer (PC) game, refers to a video game that is played on personal computers instead of arcade machines or dedicated video game console. ...
    6 pages/≈1650 words | 20 Sources | MLA | Literature & Language | Essay |
  • Personal Statement - Family Writing Assignment

    Description: With seconds left in overtime and facing a whole team attacking us, I activated my character’s ultimate. The precious few moments of invulnerability it gave him allowed for his own ultimate to devastate the opposing team and secure us a win. ...
    3 pages/≈825 words | No Sources | MLA | Creative Writing | Essay |
  • The Trends in the Gaming Industry Communications & Media Essay

    Description: The electronic gaming industry is growing by leaps and bounds. Every year, it rakes in billions of dollars for the economy with a promise to earn even more money as it attracts more players into its fold. In the U.S, the industry has over 32,000 people in employment with an average yearly...
    5 pages/≈1375 words | No Sources | Other | Communications & Media | Essay |
  • Critical Analysis of Computer/Video Game Literature & Language Essay

    Description: With the revolution of computers, the internet, and information technology, computer entertainments emerged. In their article, Zamani, Chashmi, and Hedayati (2009) mention that teenagers are the most addicted to the games, due to their urge to rise the ranks and achieve more excitements....
    4 pages/≈1100 words | MLA | Literature & Language | Essay |
  • Game Disaster: Using Of Smart Phones And Computers

    Description: For the past years, the video game industry has developed due to new technology and use of smart phones and computers. ...
    3 pages/≈825 words | 6 Sources | MLA | Literature & Language | Essay |
  • Reflection on Math Games and Common Core Standards

    Description: The mathematics core standards provide both the teachers and the student the necessary set of goals that should be achieved. These standards gradually develop a student's mathematical proficiency, including the conceptual understanding, procedural fluency and application....
    5 pages/≈1375 words | APA | Education | Essay |
  • Course Eco 10: Microeconomics, Economic Law Applied In The Transaction

    Description: Mike and Abdul go to Walt Whitman High School. Mike has 20 comic books and no game, while Abdul has no comic book and 10 games...
    3 pages/≈825 words | 1 Source | APA | Business & Marketing | Essay |
  • Podcast Episode with Transcript and Statement of Goals and Choices

    Description: Good question. When talking about the video game industry, innovation and technology go hand in hand. Microsoft, Sony, and Nintendo are constantly producing improved technologies – however, they are not alone. Third-party developers are also pushing the envelope of what is possible...
    3 pages/≈825 words | 2 Sources | MLA | Literature & Language | Essay |
  • Group project outline. Discuss assigned company: Activision Blizzard

    Description: Activision Blizzard Inc. is a video game holding company that is found in America in Santa Monica, California. This company was developed in 2008 through the merger of Vivendi Games and Activision Inc. For the past five years, the company has been doing well in the market....
    1 page/≈275 words | APA | Management | Essay |
  • Communications & Media Essay: Video Games: Two Stories

    Description: Today, video games are a staple in everyday life at work, school and home. For millions, video games are used for different purposes in addition to entertainment including, for instance, simulations, medical interventions and education. ...
    2 pages/≈550 words | MLA | Communications & Media | Essay |
  • How Can Online Gamers Balance Their Time Between Video Games and Academics?

    Description: Online gamers always spend a lot of time playing on the internet and searching for new video games. On the other hand, academics also need a lot of time to be spent in studying. ...
    2 pages/≈550 words | 2 Sources | MLA | Literature & Language | Essay |
  • Can Preschooler Learn Academic Skills From TV And Computers Games?

    Description: Many parents worry about the effects of television and computer games on their children; children spend their free time playing computer games or prefer watching television...
    4 pages/≈1100 words | 5 Sources | MLA | Psychology | Essay |
  • Games in Public Spaces. Literature & Language Essay

    Description: Compared to the previous decades, playing games in public spaces such as arcades has become less popular. Arcades were popular in the 1980s and early 1990s, with the stores filling up with kids for hours and hours throughout the day. The space allowed the children to interact,...
    3 pages/≈825 words | MLA | Literature & Language | Essay |
  • Love, Marriage, and Family Literature & Language Research Paper

    Description: Many years ago, mothers used to stay at home and take care of their children as the dads went to work to provide for their family. While at home, mothers gave their children homework and other chores to do before going out to play. During those days, there were hardly any video games or computers...
    3 pages/≈825 words | 1 Source | MLA | Literature & Language | Research Paper |
  • What causes athletes to have “bad” games? Psychology Research

    Description: The failure of athletics in several games is worth investigating. Several people do inquire about these sources of failure, and here is an investigation of the same. This research will highlight the sources of failure, assess the effects, and then list some of the solutions that can be offered...
    7 pages/≈1925 words | APA | Psychology | Research Paper |
  • Gender Socialism and Toys

    Description: Undergraduate Research Paper: Gender Socialism and Toys...
    1 page/≈275 words | No Sources | Other | Education | Research Paper |
  • Americans Are Two Powerhouses When It Comes To Gaming

    Description: You can make interview up, a fake one. Start writing from this aspect: one is the importance of playing video games together, and its benefits. ...
    6 pages/≈1650 words | No Sources | MLA | Literature & Language | Essay |
  • The Influence of YouTube Gaming Activities on the Video Game Industry

    Description: The discussion in research proposal 1 highlighted and discussed several factors that arose from the introduction of the gaming world into the social world of YouTube. The use of the platform for gaming activities caused a plethora of activity in video game industry. There was an increase of traffic to both...
    6 pages/≈1650 words | 10 Sources | APA | Communications & Media | Essay |
  • Technology and the Reading Habits of ESL Students

    Description: Literature and Language: Technology and the Reading Habits of ESL Students Essay...
    2 pages/≈550 words | 2 Sources | APA | Literature & Language | Essay |
  • No topic, just investigate the current impact (or possible impact for future events) of the . . .

    Description: No topic, just investigate the current impact (or possible impact for future events) of the CoVid-19 on one sport or actor in the sports industry. Business & Marketing Speech Presentation...
    2 pages/≈550 words | APA | Business & Marketing | Speech Presentation |
  • Media Violence

    Description: Undergraduate writing level 2 pages Social Sciences Format Style English (U.S.) Coursework. Media Violence...
    2 pages/≈550 words | 1 Source | APA | Social Sciences | Coursework |
  • TED question answer. Management Movie Review Assignment

    Description: I listened to Dan Pink's The Puzzle of Motivation TED Talk where he addresses the impacts of motivational strategies on the performance of people. Dan Pink's talk is not only entertaining and informational....
    1 page/≈275 words | APA | Management | Movie Review |
  • Online gaming can be beneficial for teenagers essay

    Description: Online gaming can be beneficial for teenagers Literature & Language Research Paper. Question 3 “Online gaming can be beneficial for teenagers.” Discuss. Refer to one or more countries as examples. Bartholomew, K. (2017)...
    4 pages/≈1100 words | APA | Literature & Language | Research Paper |
  • International Economics Assigned

    Description: Business and Marketing: International Economics Assigned Essay...
    2 pages/≈550 words | 2 Sources | MLA | Business & Marketing | Essay |
  • Nintendo's Strategy for the Wii: Good Enough to Beat Xbox 360 and PlayStation3?"

    Description: Master writing level 3 pages Literature and Language Format Style English (U.S.) Coursework. Nintendo's Strategy for the Wii: Good Enough to Beat Xbox 360 and PlayStation3?"...
    3 pages/≈825 words | 2 Sources | APA | Literature & Language | Coursework |
  • RR8 Literature & Language Essay Research Coursework

    Description: 1 In discussing the potential of video games for political activism, Bogost makes extension reference to procedural, procedural expression, and finally, procedural rhetoric. What does it mean to say something is procedural in a media context? How does procedural inform the kinds of arguments...
    1 page/≈275 words | APA | Literature & Language | Essay |
  • Product placement Essay

    Description: Product placement: Communications and Media Essay APA...
    1 page/≈275 words | 3 Sources | APA | Communications & Media | Essay |
  • Case analysis: Real-time Dashboards Track the Action of New York Jet Games

    Description: Case analysis: Real-time Dashboards Track the Action of New York Jet Games Technology Coursework...
    1 page/≈275 words | 1 Source | APA | Technology | Coursework |
  • Reach to the video and write a summary Language Coursework

    Description: Task1: Watch the second video in the link below “I’m not hungry ” react to the video with 300 words in this 300 words must include: “consider Mark's current situation. Do you think Mark's level of self-esteem played into his being fired? If so, what would you recommend that Mark should do next to make...
    2 pages/≈550 words | APA | Literature & Language | Coursework |
  • An Interesting Video: Stereotaxic Or Stereotactic Intracranial Surgery

    Description: Share an interesting video that either explains a research technique or shows it being used in practice. Why did you choose this video as something worthy of sharing with the group? How does the video aid in your learning of Stereotactic Surgery?...
    2 pages/≈550 words | No Sources | APA | Health, Medicine, Nursing | Essay |
  • The 2008 Olympic Games in Beijing. History Assignment.

    Description: Due to the increased competition and the subsequent attempt at drawing on special interest markets, social, and environmental improvement issues, the idea of the development of event tourism became prevalent from the 1980s (Hall, 1992). ...
    8 pages/≈2200 words | MLA | History | Essay |
  • Write About Conflict in The Hunger Games

    Description: Read the Instruction carefully and fill in the chart. You can refer to other texts or materials, but please do not quote directly. The answer must be your own words!...
    1 page/≈275 words | No Sources | APA | Literature & Language | Book Review |
  • Ethics Video. Business and Marketing Assignment.

    Description: Ethics is a contentious topic because there is no absolute definition of the term or conduct that a person can emulate. Ethics refers to the moral principles that guide an individual, and they are relative depending on the profession and background of a person....
    2 pages/≈550 words | APA | Business & Marketing | Essay |
  • Video games psychological pros and cons

    Description: Undergraduate writing level 9 pages Social Sciences Format Style English (U.S.) Research Paper. Video games psychological pros and cons...
    9 pages/≈2475 words | 8 Sources | APA | Social Sciences | Research Paper |
  • Short video analysis. The World Needs all Kinds of Mind

    Description: In the video, “The World Needs all Kinds of Mind,” Temple Grandin argues that there is a need for the different types of people, including the autistic, who have different modes of thinking to work together....
    1 page/≈275 words | 1 Source | APA | Literature & Language | Essay |
  • Sedentary Life In The Current Society: Barriers to Active Lives

    Description: It is common for most children to live a sedentary life in the current society. With the advent of internet, video games, television and social media, most of the children rarely get out to play. ...
    2 pages/≈550 words | 2 Sources | APA | Health, Medicine, Nursing | Essay |
  • Anti Bullying: A Bullying Experience as a Victim

    Description: The essay should explain how you overcame a bullying experience as a victim, bystander or former bully. Share the changes you would like to see to prevent bullying....
    1 page/≈275 words | 3 Sources | APA | Creative Writing | Essay |

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