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Video Games Essays

Video games are electronic games that have a user interface that can be controlled using joysticks, keyboards, touchscreens, etc. Over the years, their qualities improved to enhance every player’s gaming experience. Moreover, developers continued to create more devices and utilized the internet to reach more users worldwide. It has resulted in a massive increase in the number of gamers, and you might be one of them.

Because you are fascinated with this matter, you would like to discuss them further in your paper. Since your teacher gave you the liberty to choose your topic, it is wise to choose something you want. However, you have many specific areas to consider in writing an essay about video games. You can talk about the history and development and the positive and negative effects of video games. Below are some relevant examples regarding this issue.

  • Can Video Games Cause Violence?

    Description: In this paper, we will describe why and how video games have contributed to aggressive thoughts, feelings, and behaviors on both a short-term and long-term basis....
    1 page/≈275 words | 1 Source | APA | Literature & Language | Coursework |
  • Video Games and Violence (Literature & Language Research Paper)

    Description: For many years, there has been a significant debate on the relationship between video games and violence. Some people believe that video games can trigger real-world violence, while others are opposed to this concept. In recent years, playing video games has been popular among children, adolescents, and young adults worldwide....
    2 pages/≈550 words | APA | Literature & Language | Research Paper |
  • Video Game Violence Outline

    Description: Video games have for a long time been linked with creating violent aggression amongst players especially when these games contain content that expresses or depicts violence....
    17 pages/≈4675 words | APA | Literature & Language | Essay |
  • Do video games cause aggression? Psychology Essay Paper

    Description: Violent video games do cause aggression, both in short-term and long-term. Studies have shown evidence connecting video games to violent behavior in some children while others studies still disagree with the findings. Playing violent video games increases the risk of not only aggressive behavior...
    2 pages/≈550 words | 2 Sources | MLA | Psychology | Essay |
  • Class: Com300. Video games and violence. Media Speech Presentation

    Description: During summer last year, a mass shooting happened in Texas and Ohio, killing 31 people. President Trump condemned the glorification of violence in our society, especially the the gruesome and grisly video games that are now commonplace....
    2 pages/≈550 words | APA | Communications & Media | Speech Presentation |
  • Relationship Between Games and Art

    Description: Video games are games played by electronically manipulating computer-generated images on display. On the other hand, art is an expression of human creative imagination and skill that produces work appreciated primarily for its message, emotional power, or beauty. The relationship between the two remains...
    1 page/≈275 words | MLA | Communications & Media | Essay |
  • Video Games as a Learning Tool Research Assignment

    Description: Are video games really all that bad? Are there some benefits someone can get from playing video games? It can be argued that video games can actually be efficient tools to exercising one's cognition in terms of logic and even of emotions....
    3 pages/≈825 words | 3 Sources | MLA | Literature & Language | Essay |
  • North America and the History of Video Games

    Description: The history of video games dates back to the 1950s and the 1960s. During this period, computer scientists started designing simulations and simple games. In 1962, one of the first video games called MIT's Spacewar was designed (Frazia & Deng, 2021). There are a number of great men and women who are noted for...
    1 page/≈275 words | APA | Literature & Language | Essay |
  • Mental Health Risk: Video Games on Addiction

    Description: As an avid gamer, I played many games since my childhood days up to now. I play video games as a recreational activity with my friends, but that does not mean that my productivity is affected because of my time spent playing....
    2 pages/≈550 words | APA | Technology | Other (Not Listed) |
  • Exploring the relationship between video game expertise and fluid intelligence presentation

    Description: In the modern world, video games have become a critical part of social life. Video games have transformed how individuals spend their free time. Most of the individuals have played games at least once....
    2 pages/≈550 words | APA | Social Sciences | Coursework |
  • Video Games and Their Effects on Individuals

    Description: In recent years, the debate on whether violent video games cause aggression and bullying has gained significant attention. While some argue that violent video games are harmless and do not lead to aggression, others believe that playing violent video games can make individuals more violent and aggressive. ...
    2 pages/≈550 words | 4 Sources | MLA | Social Sciences | Essay |
  • Strong Argument essay: Why Children should not be Allowed to Play Violent Video Games

    Description: The increase in video game access also brought about an increase in the access towards the ‘violent’ genre that has generated a debate between parents and other concerned groups. ...
    1 page/≈275 words | Other | Literature & Language | Essay |
  • Video Games Can Enhance Our Brain Function And Promote Different Skills

    Description: Like other modern technological inventions, video games have affected people in different ways; it is estimated that more than 150 million people spend several hours playing video games....
    3 pages/≈825 words | 3 Sources | MLA | Literature & Language | Essay |
  • Riot Game Presentation

    Description: Riot Games is a video game developer and publisher of different team-based strategy games. The company has used various marketing strategies to reach gamers and gaming fans. The company’s background, social media strategy, the creatives and influencer marketing are evaluated....
    1 page/≈275 words | APA | Mathematics & Economics | Speech Presentation |
  • Effects of Video Games on College Students Summary

    Description: Video gaming has become a new norm to spend time in the US and has increased, especially during the COVID-19 pandemic. Teenagers a willing to invest a lot of their time and resources in video games as a source of part and option of using their leisure time....
    1 page/≈275 words | APA | Literature & Language | Essay |
  • Explorable Games and Playable Media in the

    Description: Presently, nearly all American households possess a dedicated game console. Further, the American gaming industry profits beat up the profits of the film industry globally. In Chapter two, “Aesthetics of Ambivalence,” 89-139, Soraya Murray goes beyond the technical the technical deliberations of games. ...
    1 page/≈275 words | No Sources | MLA | Literature & Language | Essay |
  • Can Video Games Be Used to Raise Awareness of Real-World Issues?

    Description: The real world is quite far from the world depicted in video games. The video game world is highly fictitious, and the characters are normally in the control of the players (Robson & Meskin, 2016). Therefore, video games fail to take into account the various limitations and deficiencies...
    3 pages/≈825 words | APA | Literature & Language | Essay |
  • Video Game History and Industry that is Male and White

    Description: Video games are among the critical development of the fourth industrial revolution. According to Gray (2020, p. 1), while gaming is becoming more viable, visible, and legible in making sense of black technoculture, it often lies outside conversations on digital praxis and blackness. In other words, black stories...
    1 page/≈275 words | 2 Sources | APA | Literature & Language | Essay |
  • Why Violent Video Games Should have First Amendment Protection

    Description: The first amendment protection guarantees the freedom of religion, speech, expression, and the right to patent. It guarantees one’s right to express by forbidding the congress from interfering with the press or limiting people’s rights of speech and expression. Video games have been described as a means to...
    4 pages/≈1100 words | 4 Sources | MLA | Communications & Media | Essay |
  • Everyday Psychology: Effect of Video Games in People Mind

    Description: Explain in one Paragraph in APA format The effect of video games in people mind ,and why can be beneficial for many people.?...
    1 page/≈275 words | 3 Sources | APA | Literature & Language | Essay |
  • Effects of Video Games. Research Proposal Assignment

    Description: Since its commercial birth, gaming has bloomed into one of the most profitable world entertainment industries. Most modern homes today worldwide have electronic games to entertain family and friends in comfort (Watkins, 2020)....
    1 page/≈275 words | APA | Literature & Language | Research Proposal |
  • Should video games be considered a sport? Literature & Language Essay

    Description: Video games should be recognized as a sport because they take dedication and hard work as well as a lot of practice that are associated with the real sport. ...
    3 pages/≈825 words | MLA | Literature & Language | Essay |
  • Fatality

    Description: Fatality (Essay)...
    1 page/≈275 words | No Sources | APA | Literature & Language | Essay |
  • My View on Playing Video Games: Self-Expression

    Description: Playing video games becomes not only a way of self-expression but also of self-control and mindfulness, enabling us to become mindful not only of ourselves but also of the environment and people around us....
    2 pages/≈550 words | 1 Source | MLA | Literature & Language | Essay |
  • Poster Presentation: How Violent Video Games are Related to Crime Rates

    Description: Violent video games have gained significant attention as triggers of crime-related behaviors among the youths in different contexts. Many researchers have presented various studies that provide contrasting findings since some results find associations between video games and offending behavior. In contrast,...
    3 pages/≈825 words | 2 Sources | APA | Psychology | Other (Not Listed) |
  • How Video Games Effects Human Behaviors

    Description: Media desensitization is caused by a myriad of factors in which video games are just but one of them but the desensitization cannot be mapped to it singly....
    3 pages/≈825 words | 2 Sources | APA | Psychology | Research Paper |
  • Are Educational Video Games an Effective Classroom Tool?

    Description: The world of technology has resulted to a lot of changes in the learning environment. Among them is the tools used in the classroom to effect learning such as video games. ...
    3 pages/≈825 words | 4 Sources | APA | Literature & Language | Essay |
  • Research And Discussing A Wide Range Of Video Games

    Description: This is a good introductory text to game criticism discussing a wide range of games. Read the text and write: What is being a game critic? Do we need a game critic like him reading a sociocultural context in videogames? And briefly tell your thoughts on his analysis in this text....
    2 pages/≈550 words | 1 Source | MLA | Literature & Language | Essay |
  • A Critique of Ethan Gilsdorf's Why We Need Violent Games

    Description: The arguments put forward for excluding video games from debates related to gun ownership and mass shootings are valid. ...
    2 pages/≈550 words | 3 Sources | MLA | Literature & Language | Article Critique |
  • Why Video Games are Beneficial for Students in the Classroom and at Home

    Description: Attention Getter: Good Evening everyone. How many of us in this sitting today have been discouraged against playing video games, with an argument that they are a waste of time and block healthy social interaction? Listener Relevance: The truth is that the perceived context of video games in the contemporary...
    3 pages/≈825 words | 6 Sources | APA | Literature & Language | Speech Presentation |
  • Game Culture

    Description: One example of how video games can be addictive is their realistic depictions of alternate worlds, escaping real-life issues or meaningful social relationships. Modern games are designed to be hyper-realistic and entertaining to the point where distressed people may choose to escape from their hectic life ...
    2 pages/≈550 words | No Sources | APA | Literature & Language | Essay |
  • Female Bullying In Video Games

    Description: As video games become more popular, there are gamers from different demographic groups playing these games online, while girls and women are increasingly bullied in video games. The video game companies need to be more vigilant and adopt some standards on what is acceptable behavior and what constitutes...
    3 pages/≈825 words | 5 Sources | Harvard | Social Sciences | Essay |
  • The History of Video Gaming

    Description: The article delves into the history of video games, citing the 1940s and 1950s when computers were too large, bulky, and expensive for the average person to afford, and only large corporations had them. As a result, people had limited knowledge of computers and their functions. On the other hand, some...
    2 pages/≈550 words | No Sources | APA | Literature & Language | Annotated Bibliography |
  • Violent Video Games and Causes of Childrens Behavior Problems

    Description: Relationship between video game violence exposure and aggressive behavior in male and female. Effect of violent video games on Childrens behavior...
    5 pages/≈1375 words | 3 Sources | APA | Literature & Language | Research Paper |
  • Title and Reference List Assignment: Video games and Violent Behavior

    Description: Breuer, J., & Elson, M. (2017). Frustration-Aggression Theory. In P. Sturmey (Ed.), The Wiley Handbook of Violence and Aggression (pp. 1-12). Chichester: Wiley Blackwell. https://doi.org/10.1002/9781119057574.whbva040 Dowsett, A., & Jackson, M. (2019). The effect of violence...
    2 pages/≈550 words | 6 Sources | APA | Psychology | Other (Not Listed) |
  • The Emergence of Video Games and Links to Increased Gun Violence

    Description: In his speech, following 2019 the two mass shootings in Dayton (Ohio) and El Paso (Texas), President Trump said, "We must stop the glorification of violence in our society…including the gruesome and grisly video games that are now a common place" CITATION Sid19 \l 2057 (Siddiqui, 2019). The blame on video games...
    1 page/≈275 words | 2 Sources | APA | Communications & Media | Coursework |
  • Provide an example of a study that uses factorial ANOVA

    Description: When using the factorial approach in designing an experiment, the objective is to determine how the independent variables influence a process and whether they interact with each other. ...
    3 pages/≈825 words | 3 Sources | APA | Psychology | Essay |
  • Violent video games

    Description: Undergraduate writing level 4 pages Technology Format Style English (U.S.) Essay. Violent video games...
    4 pages/≈1100 words | 1 Source | MLA | Technology | Essay |
  • Do video games affect the Chinese high school students’ GPA?

    Description: When considering the) the ANOVA single factor (One-Way ANOVA) for Video Games are addictive (12th grade male and playing video games will affect grade in a negative way ( 12th male) the f-ratio value is 0.0695. The p-value is .7987. The result is not significant at p < .05....
    2 pages/≈550 words | MLA | Mathematics & Economics | Statistics Project |
  • THE TECHNOLOGY DEBATES MEDIA CHAPTER: Games and Television

    Description: THE TECHNOLOGY DEBATES MEDIA CHAPTER...
    2 pages/≈550 words | No Sources | MLA | Literature & Language | Essay |
  • Video Games: Explaining What Parents Opinion Towards Game

    Description: When children play games, they obtain a brain workout. Different games, especially video games, require skills which require a high level of skills...
    3 pages/≈825 words | 4 Sources | APA | Literature & Language | Essay |
  • The Emergence of Video Games and Links that Increased Gun Violence

    Description: New media is one of the technological factors that have had a significant impact on society. Some of the new media does not have age limits, and even if it has, children will always get their way to use it. Therefore, the question arises as to whether new media is educative or destructive. My proposal focuses...
    6 pages/≈1650 words | 4 Sources | APA | Communications & Media | Essay |
  • Key Takeaways in the Article Games, Gamers, & Gaming: Games and Literacy

    Description: The article “Games, Gamers, & Gaming: Games and Literacy,” published by Library Journal on June 15, 2009, is an article authored by Liz Danforth. The article brought out “literacy” and discussed it in the concept of games. Liz defined literacy in games as the ability to structure and develop critical...
    1 page/≈275 words | No Sources | MLA | Creative Writing | Essay |
  • Podcast Episode with Transcript and Statement of Goals and Choices

    Description: Good question. When talking about the video game industry, innovation and technology go hand in hand. Microsoft, Sony, and Nintendo are constantly producing improved technologies – however, they are not alone. Third-party developers are also pushing the envelope of what is possible...
    3 pages/≈825 words | 2 Sources | MLA | Literature & Language | Essay |
  • Video Games and Rationalization in the Society

    Description: Due to emerging technology, digital games are widespread globally. These games are played using electronic devices, either online or offline (Paolo,2). People play these games either individually or in small groups. According to various studies, these games play a significant role in rationalization...
    1 page/≈275 words | MLA | Communications & Media | Essay |
  • The Impacts of Computer Games

    Description: The author is a professor in the School of Computing at the University of Constanta where he lectures. He has vast experience in human-computer interaction and the authorship of this journal; he primarily focused on the impact of computer games on children’s development. He found that about a third of...
    3 pages/≈825 words | 40 Sources | MLA | Literature & Language | Essay |
  • Death and Violence in Carly Kocurek’s “The Agony and the Exidy”

    Description: There have been concerns about the impact of violent interactive video games on children’s behavior. The Supreme Court ruling on the 2011 case, Brown v. Entertainment Merchants Association highlighted that even violence in video games is part of protected speech and California had no right to restrict...
    1 page/≈275 words | No Sources | MLA | Literature & Language | Other (Not Listed) |
  • Avoiding Youth Violence, Violent Video Games Should Be Limited

    Description: This is a very important process of discussing a crucial issue about youth violence and how violent video games should be limited in our state owing to their negative influence on the youth]...
    5 pages/≈1375 words | 5 Sources | APA | Social Sciences | Other (Not Listed) |
  • Why You Need to Be a Gamer. Social Sciences Essay Paper

    Description: The gaming world has seen growth in the past few decades as more people have become enthused with playing video games. Currently, the gaming world is one of the most profitable industries in the world. In September 2013, the world woke up the news that “the fourteenth installment of Grand Theft Auto ...
    3 pages/≈825 words | 5 Sources | APA | Technology | Essay |
  • Videogame Culture and the Defining Elements of a Videogame

    Description: Personally, I feel that gameplay is one of the most important elements of a good video game. First, I feel that a player should enjoy having good game control. It makes the video game more interactive and fun to play. Video gamers find those games more challenging and interesting that have incredible game...
    2 pages/≈550 words | No Sources | MLA | Technology | Essay |
  • Should Violent Video Games have First Amendment Protection?

    Description: The recent repealing of the state of California’s law prohibiting the sale of violent video games to minors or children by the Supreme Court over its infringement on the First Amendment provisions raised various views and perceptions on the video games sector of the entertainment industry....
    4 pages/≈1100 words | 2 Sources | MLA | Communications & Media | Essay |
  • Analysis of Hegemony of Play

    Description: Fron et al. (2007) suggest that the current video game industry has ignored the interests of “non-gamers” and women. I find this thesis to be true. The reason is that the history of gaming clearly shows that we are all gamers. Due to advancements in computer technology, however, industry players have chosen...
    1 page/≈275 words | Other | Communications & Media | Essay |
  • Future of Video Games Research Assignment

    Description: This means that they are developed from one platform to another and in some cases; they may be unavailable on other platforms. The essay discusses the future of video games....
    6 pages/≈1650 words | 6 Sources | MLA | Literature & Language | Research Paper |
  • Most Popular Sports Games in North America,Japan and the Globe

    Description: This paper mainly focuses on the various top games in specific regions of North America and Japan. This is to cater to the needs of researchers and readers as to the facts based on valid sources elucidating the best games and most updated events concerning this topic. ...
    2 pages/≈550 words | APA | Literature & Language | Essay |
  • Ruberg Assignment Visual & Performing Arts Essay Paper

    Description: The most interesting lesson from the article is the author’s attempt to use queer theory to explain the idea of losing video games and what it does to people. He argues that failure is an inherent queer mode of play. In the modern world of fast internet connections, it is common to find a video ...
    1 page/≈275 words | MLA | Visual & Performing Arts | Essay |
  • Nintendo Switch Super Bowl LI Commercial Analysis

    Description: Analysis paper about an add that the teacher made us choose, and we have to analyze the add according to media literacy concepts and ideas....
    3 pages/≈825 words | 1 Source | MLA | Literature & Language | Essay |
  • THE EYES OF EMPIRE. Communications & Media Coursework

    Description: Video games are the latest technological development in the entertainment industry. This form of entertainment is refreshing and engaging, owing to how they are developed. It is popular with youths who are enthusiastic about technology. ...
    3 pages/≈825 words | APA | Communications & Media | Coursework |
  • Violent Video Games, Delinquency and Youth Violence

    Description: Describe the important facts or examples (evidence) that the author uses to support the main idea. Discuss the author(s) conclusions and whether you think they have adequately supported them....
    1 page/≈550 words | 1 Source | APA | Communications & Media | Annotated Bibliography |
  • Memorable Experience in Playing Video Games

    Description: As a child, I was always captivated by the Mass Effect series on PlayStation 3. This was because of the game’s dynamic narrative, memorable characters, and futuristic science-fiction setting. My brother and I could habitually stay up late, exploring different planets and colonizing them, interacting with...
    2 pages/≈550 words | No Sources | APA | Visual & Performing Arts | Essay |
  • Statement of Goals and Choices Social Sciences Essay

    Description: The question of my podcast is, “Do video games affect players’ physical and mental health? The purpose of my podcast is to show my fellow students that contrary to the traditional belief that playing video games is merely an addictive source of diversion and entertainment, video games have various benefits...
    3 pages/≈825 words | No Sources | MLA | Social Sciences | Essay |
  • Factorial ANOVA with aggressive behavior in teenage boys

    Description: You introduce the levels of the IVs in two different places (suggesting three levels in the first par., two levels later on), but it is not clear which IV you are referring to. ...
    2 pages/≈550 words | No Sources | APA | Psychology | Essay |
  • Video Games and Children

    Description: Essay: Arguing a position essay. Video Games and Children...
    5 pages/≈1375 words | 7 Sources | MLA | Literature & Language | Essay |
  • The Academic Model of Video Games Addiction

    Description: The academic model of addiction asserts that the absence of accurate information about the dangers of an activity or substance consumption leads to addiction. People make poor decisions regarding certain activities or substance abuse because of a lack of knowledge leading to the development of addiction. People...
    1 page/≈275 words | No Sources | APA | Health, Medicine, Nursing | Essay |
  • Personal Leisure Time Study

    Description: Leisure activities have been regarded as a way to bridge the gap between physical health and the overall well-being of a person (Paggi, Jopp, & Hertzog, 2016). Often, with the hustle and bustle of daily life, people find themselves to be fatigued due to work or other responsibilities. Studies show that leisure...
    2 pages/≈550 words | 3 Sources | APA | Literature & Language | Essay |
  • Video Games Can Spark Aggression

    Description: An enduring debate on whether exposing individuals to violent video games can trigger aggressive behaviors has gained rigor in the wake of mass shootings recently. People from multiple divisions, including health professionals and policymakers, have taken factions on the impacts of video games on increasing...
    3 pages/≈825 words | APA | Literature & Language | Article Critique |
  • Avoiding Youth Violence: Arrangement Task

    Description: Technological advances have offered several opportunities for children by providing them with a wider range of activities; however technology has caused psychological problems among young children....
    1 page/≈550 words | No Sources | APA | Social Sciences | Essay |
  • 6 Comments on 3-1 & 3-2 Post: Intelligence, Stages in Life

    Description: The child development theories focus on the development across stages in life where children overcome challenges and learn in each phase of development....
    1 page/≈275 words | 6 Sources | APA | Social Sciences | Essay |
  • Guided Argumentative Research Negative impacts of Video Games on Kids

    Description: A video game is an electronic game that uses a user interface to develop a recurrent response on a video device. Players view the games on a video screen or computer monitor. Video game industry is seen to be growing and ranks third in the United States entertainment industry...
    7 pages/≈1925 words | 4 Sources | MLA | Creative Writing | Essay |
  • Trends in the Gaming Industry: Devices Used and the Time Spent

    Description: The electronic gaming industry is growing by leaps and bounds. Every year, it rakes in billions of dollars for the economy with a promise to earn even more money as it attracts more players into its fold. In the U.S, the industry has over 32,000 people in employment with an average yearly compensation for...
    5 pages/≈1375 words | No Sources | Other | Communications & Media | Essay |
  • Using Digital Games to Improve Children’s Math Skills

    Description: During my early years of education, I experienced difficulties in math, particularly multiplication and division. Digital games provide a more effective way of teaching these concepts. Digital games can be played online or through an app and can easily be integrated into the current curriculum. Digital...
    1 page/≈275 words | 1 Source | APA | Communications & Media | Essay |
  • Games Used for a Purpose Other than Entertainment

    Description: Games have been criticized for making people lazy and reducing their ability to socialize. However, Scott Steinberg, the head of video game consulting and technology at TechSavvy Global claims that rather than burn brain cells, video games help players to build brain cells through teamwork, dynamic decision...
    4 pages/≈1100 words | 8 Sources | APA | Communications & Media | Essay |
  • Social Realism & Allegories of Control Writing Assignment

    Description: Alexander Galloway's Social Realism investigates the current inclination toward social realism in video games, asserting that after realism, as conveyed in game deviates from realism in narrative and realism in imagery to fabricate a sort of realism based on action...
    2 pages/≈550 words | 3 Sources | MLA | Literature & Language | Essay |
  • Game Designer Tetsuya Mizuguchi: Rez Video Game

    Description: Rez is a video game that was designed and produced by Tetsuya Mizuguchi and this game and its developer are the main subjects. Rez can be described as a musical rail shooter that was created by United Game Artists and consequently published by Sega....
    3 pages/≈825 words | 2 Sources | APA | Literature & Language | Essay |
  • MIA Game Analysis: Identity, Sexuality, And Psychological Damage

    Description: The game MIA is constructed to portray how an android challenges the status quo. After the war, androids live among oppressive humans. Through the main character MIA, we learn how an android struggles to break free from human control by discovering her abilities....
    3 pages/≈825 words | 2 Sources | MLA | Social Sciences | Essay |
  • Outline of the Data Methods

    Description: Since there are multiple rows for the same game name, we can create a key by combining Name and Platform Columns. This activity can be done for both datasets....
    2 pages/≈550 words | APA | Literature & Language | Essay |
  • How Digital Gaming Impacts and Adolescents Behavior: Negative and Positive Consequences

    Description: In the modern era of technology, daily interactions and processes continue to be digitalized. Games are a popular event in almost all societies, and its digitalization has seen widespread acceptance across the world. ...
    5 pages/≈1375 words | APA | Literature & Language | Other (Not Listed) |
  • Experience in Playing Video Games

    Description: As a child, I often played Call of Duty: Black Ops, the seventh installment of the Call of Duty series released in 2010. I still enjoy the first-person shooter on occasion. Set in the 1960s during the Cold War, the game's campaign follows CIA operative Alex Mason as he attempts to recall specific memories...
    2 pages/≈550 words | No Sources | APA | Visual & Performing Arts | Essay |
  • Essay of belief. More students are addicted in computer games now and it is bad

    Description: I believe more students are more addicted to computer games today more than ever before and it has significant negative effects on their lives. We are living in a world where technology is advancing rapidly....
    3 pages/≈825 words | No Sources | APA | Literature & Language | Essay |
  • Market Dynamics (Mathematics & Economics Other)

    Description: Decline in the income of consumers will affect their purchasing power. Since games are not a necessity good, demand for this consumer product is likely to be highly price-elastic. The rise in income will cause the curve (denoting shrunk demand) to shift to the left and vice versa....
    1 page/≈275 words | APA | Mathematics & Economics | Other (Not Listed) |
  • Using a Research to Design a Performative Metagame

    Description: The author's central argument is on Dota 2 essentials, the tidehunter hero who strikes enemies in the sea even on exceptionally high tides by pushing the adversaries upward. The author elaborates alternative histories of the tidehunter hero by evaluating the unfamiliar experiences and expected effects that ...
    1 page/≈275 words | No Sources | APA | Literature & Language | Essay |
  • Does Violence Desensitize Children?

    Description: Emotional Desensitization is the diminishment of emotional responsiveness to a stimulus after continued exposure to it. To be desensitized means the individual has had repeated exposure of the stimulus and the action tendency to the stimulus is unnecessary....
    3 pages/≈825 words | APA | Social Sciences | Essay |
  • Baba Yetu

    Description: Baba Yetu was produced by Christopher Tin, an American composer who is involved in various projects, including music, films, and ...
    1 page/≈275 words | APA | Literature & Language | Essay |
  • Game Disaster Discussion

    Description: Playing video games is one of the biggest and popular relaxation activity worldwide whereby an estimated nine out of every ten children play them. According to Issues in Informatics Systems, the gaming industry netted a revenue of 34.2 billion dollars in 2012 with the expectation of growing by 5.5 percent...
    5 pages/≈1375 words | 8 Sources | MLA | Literature & Language | Essay |
  • Benefits of Playing First-Person Shooting Games on a Person’s Cognitive Abilities

    Description: The aim of this assignment is to further prepare you for writing a research-based essay. You will incorporate the feedback you received from your TA for Assignments #1 and #2 and develop a plan for your essay ...
    1 page/≈550 words | 6 Sources | APA | Communications & Media | Essay |
  • Children's Use of Electronic Games

    Description: Undergraduate level Essay: Children’s Use of Electronic Games...
    1 page/≈275 words | 1 Source | APA | Literature & Language | Essay |
  • Are computer games actually harmful to youth? Essay

    Description: Children’s brains adapt to change faster they learn new things, cut adults are less receptive to changing their way of thinking, and exposure to video games which can lead to addiction and at times aggressive behavior among the youth....
    4 pages/≈1100 words | 5 Sources | APA | Literature & Language | Essay |
  • THE EYES OF EMPIRE. Communications & Media Coursework

    Description: Realism in video games has grown over time. They represent the real issues that affect us daily, highlighting plights, high and lows of life. We often play what we like because we have some connection with it in terms of experience and other connections....
    3 pages/≈825 words | APA | Communications & Media | Coursework |
  • Violent video games should be banned among high school and college students.

    Description: Given the current technological advancements, there are plenty of fun activities that children can participate in. Among them is the playing of video games. Such video games come in different versions, and some of them tend to be violent....
    4 pages/≈1100 words | MLA | Literature & Language | Essay |
  • Comparative Analysis of Articles Regarding Video Games and Violent Behavior

    Description: The existing research on video games and violent behavior is mixed regarding the connection between the two. While some researchers argue that video games significantly influence aggressive behavior, others find it hard to establish a direct link between them. The former applies the general aggression model...
    5 pages/≈1375 words | 4 Sources | APA | Psychology | Essay |
  • Effective Game Worlds: Effective Gaming

    Description: This paper seeks to highlight the importance of effective gaming with a special reference to the prevailing rules and principles in which they are based....
    4 pages/≈1100 words | 4 Sources | APA | Communications & Media | Essay |
  • How Violent Video Games are Related to Crime Rates

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How to Write a Good Video Games Essay

Even if you are writing a short essay on video games, you still need to make it excellent. No matter how long it is, you should still strive to impress your teacher. Not all people are interested in this topic, so it would be best to make yours impactful.

  • Outline
  • Like any other essay, your paper should have an introduction, body, and conclusion. So, you should indicate them in your outline. It is essential in your writing process because it will give you a clear direction in your discussion. Through it, you can create a more cohesive output. It will help if you do not skip this step because you will refer to it several times while drafting.

  • Develop A Thesis Statement
  • Since you are interested in this topic, you might already have a thesis statement in mind. However, you have to consider the available relevant materials before coming up with your argument. Without enough resources, you cannot defend it well. After much consideration, formulate a clear and specific claim with at least three main points. Your main points should be reflected in your outline as well.

  • Write The Body
  • The ultimate goal of the body paragraphs is to defend your argument using supporting details. Therefore, you will need several citations from credible sources to accomplish this. Moreover, your prior knowledge and research on this matter will enable you to have a more complex analysis and discussion. To ensure that your insights are still organized, you have to use transitional devices, like "meanwhile", "nevertheless", and "hence".

    If you are doing a college essay about video games, you might need more than three paragraphs for the body. Because your professor has a higher expectation of you, it would be best to explain and analyze more thoroughly. In doing that, three paragraphs will not be enough. You might also need to refer to more credible sources, such as scholarly papers and journal articles. To have access to these kinds of materials, you can use Google Scholar or other online libraries.

  • Make The Introduction And Conclusion
  • To start your video games essay, you need an attention-getter or a “hook.” You will use this to reel the readers into reading further. You can introduce the subject with a thought-provoking question, shocking statistics, or new information. In the last sentence of this paragraph, indicate your thesis statement. It will establish your argument and set the tone for the entire paper. Meanwhile, you can conclude your essay by restating your claim and main points. To make your work remarkable until the end, you may close it with a recommendation or an action plan.

  • Proofread And Edit
  • After drafting, you have to proofread and edit your work, too. Some students tend to neglect this crucial step. But, it is necessary to revise grammatical errors and other mistakes you have missed. You may use free grammar and spelling checkers online or on word processor software. This way, your teacher will not fill your work with negative remarks.

Top 10 Video Games Essay Topics

Because you picked this theme, you can discuss several exciting and intriguing issues. Whether you are making an expository or argumentative essay on video games, you have many options. On the list below, you will see 10 common video game essay topics. But, you can still modify them, factoring in your resources.

  • At what age should parents introduce video gaming to their children?
  • How does this industry affect the economy?
  • Why children should not be allowed to play violent video games?
  • Should universities and colleges offer programs related to this endeavor?
  • What effects do they have on a person’s mental health?
  • How does violence in video games affect a person’s behavior?
  • Should video games be considered a sport?
  • Is video gaming a possible solution to some students’ lack of interest?
  • Should parents be liable for the negative effects of video games on their children?
  • How has this industry evolved over the years?
  • Can video games cause violence?
  • What are the benefits of video games to children’s learning?
  • How can sexism in gaming be addressed?

What to Include in Essays About Video Games

To make your output more engaging, you may include facts and trivia, statistics and studies, and personal stories. You can incorporate them in any part of your paper as long as they can blend in well. Make sure that you did not put them out of nowhere just to make the work noteworthy.

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In conclusion, you should consider many things when writing an essay on video games. Because some teachers are not into this hobby, it might be more challenging to keep them engaged. So, you have to choose a good topic, write with sense and direction, and include interesting information. Also, it would save you time if you buy sample essays from custom writing services for your reference.

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