Sign In
Not register? Register Now!
Pages:
3 pages/≈825 words
Sources:
2 Sources
Style:
APA
Subject:
Psychology
Type:
Other (Not Listed)
Language:
English (U.S.)
Document:
MS Word
Date:
Total cost:
$ 12.96
Topic:

Poster Presentation: How Violent Video Games are Related to Crime Rates

Other (Not Listed) Instructions:

See attached files, connected to previous essay "literature review"

Other (Not Listed) Sample Content Preview:
Poster Presentation
Title and Author How Violent Video Games Are Related to Crime Rates Student Name Introduction and Background
  • Violent video games have gained significant attention as triggers of crime-related behaviors among the youths in different contexts.
  • Many researchers have presented various studies that provide contrasting findings since some results find associations between video games and offending behavior. In contrast, others indicate that the relationship remains negligible and insignificant.
  • The divisive nature of violent video games and crime prevalence among this age group has led to a need to explore the linkage further and clarify the problem.
  • This aspect informs the current research led by the research question; how do violent video games relate to crime rates?
  • Using this question will assist the researcher in identifying the various variables, operationalizing them, learning the current knowledge about the situation through a literature review, and identifying the expected outcomes of the study.
What are the independent conceptual variables and dependent variables for this study?
  • The conceptual independent variable for this research is violent video game propensity and exposure.
  • The conceptual dependent variable for the study is aggressive behavior from the participants.
What is the general background of the topic? What do we know?
  • Societal discourses have raised concerns about violent video games contributing to violence-related incidents among contemporary youths.
  • The confusing aspect is that rates of youth-linked violence have been declining despite the increasing violent video game consumption.
  • Inconsistencies about violent video games and youth violence remain commonplace. 
Recent research findings
  • Research by Ferguson et al. (2015) noted that exposing youths to violent video games did not induce any significant effects for both males and females participants.
  • In their article, Kühn et al. (2017) found that video games do not trigger aggression among the players even in the long term. 
  • DeCamp and Ferguson (2016) revealed that exposing youths to violent video games is not a predictor of violence
Hypothesis
  • There is no significant relationship between violent video games and crime rates among youths.
I expect the main effect of video games is that high exposure will lead to more aggression than low exposure. Methods
  • This research will employ a qualitative analytical study design to review the current findings of diverse research by different authors with a focus on the current topic. It will prioritize studies that use violent video game exposure as their independent variables.
  • The dependen...
Updated on
Get the Whole Paper!
Not exactly what you need?
Do you need a custom essay? Order right now:

You Might Also Like Other Topics Related to video games:

HIRE A WRITER FROM $11.95 / PAGE
ORDER WITH 15% DISCOUNT!