Sign In
Not register? Register Now!
Pages:
3 pages/≈825 words
Sources:
5 Sources
Style:
Harvard
Subject:
Social Sciences
Type:
Essay
Language:
English (U.S.)
Document:
MS Word
Date:
Total cost:
$ 12.96
Topic:

Female Bullying In Video Games

Essay Instructions:

(To explore female bullying in video games)I need a 600-word essay, freshman level, and 3 academic resource(and 2 resources I give u,total:5 resources( Analyse resources one by one)). Resources in Harvard format. Please mainly analyze the two resources I gave you.


ABSTRACT FEMALE VIDEO GAME CHARACTERS AND THE MALE GAZE Joseph Michael Hoffswell, M.A. Department of Communication Northern Illinois University, 2011 David J. Gunkel, Director This thesis looks to use gaze theory and procedural rhetoric to create a new rhetorical theory in the arena of video games. First, a history of video games will be presented, and then the history of violence and sex in video games. Then rhetorical analyses of two video games, Dead or Alive: Xtreme 2 and Onechanbara: Bikini Samurai Squad, are presented. Finally, guidelines for future research, both qualitative and quantitative, will be discussed in order to allow the growth of this field of research. Each critique will demonstrate how visual representations of characters, short movies, and placement of characters on the screen demonstrate interactive gaze theory. The purpose of this is to show that video games contribute to a male fantasy and that even when female characters are supposed to be heroines, they become an object to the male fantasy. 

Essay Sample Content Preview:

To Explore Female Bullying In Video Games
Course
Instructor
Institution
Date
As video games become more popular, there are gamers from different demographic groups playing these games online, while girls and women are increasingly bullied in video games. The video game companies need to be more vigilant and adopt some standards on what is acceptable behavior and what constitutes harassment while allowing users to filter more content. Improving the culture of video game will help as compared to simply avoiding problem as is the case now where people can block and mute users, but are still targeted. Prosecution of those stalking and threatening and creating awareness about such behaviors may be useful to change behavior.
In the history of video games, the game developers have mostly focused on violence and sex and understanding the representation of male and female characters provide insight on gamer’s attitudes. Hoffswell (2011, p. 24) looked into the male gaze and male fantasy in video games through the visual representation of female characters. The traditional media and magazines have long objectified the female body and the video games appropriate this with focus on the male gaze and mainly targeting male audiences. In many cases the female characters are passive and different game versions are both sexualized and violent including US versions and international versions (Hoffswell, 2011, p. 41).
Kondrat (2015, p. 186 ) points that women are mostly depicted in sexualized or hyper- sexualized and outfits, characters and features in video games when compared to men. Since such games focus more on female body representation in these gamers, this shapes the attitudes of male gamers mostly the young and influence bullying of girls in schools (177). Peer pressure among the young gamers and normalization of female bullying are concerns. While there is a need to improve the representation of male and female characters there is more negative stereotyping on the latter and this may normalize behavior such as violence against girls and women in real life.
The media has influenced perceptions about video games and ignored the place of female gamers while perpetuating both male and fema...
Updated on
Get the Whole Paper!
Not exactly what you need?
Do you need a custom essay? Order right now:

You Might Also Like Other Topics Related to stereotyping:

HIRE A WRITER FROM $11.95 / PAGE
ORDER WITH 15% DISCOUNT!