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Communications & Media
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Trends in the Gaming Industry: Devices Used and the Time Spent

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The article needs to be in the document, the article reference video link: https://mediaspace(dot)msu(dot)edu/media/MI+201+Module+9/1_zir93avj

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The Trends in the Gaming Industry
The electronic gaming industry is growing by leaps and bounds. Every year, it rakes in billions of dollars for the economy with a promise to earn even more money as it attracts more players into its fold. In the U.S, the industry has over 32,000 people in employment with an average yearly compensation for each of them put at $89,789. They get almost $3 billion as compensation. Further, the combination of direct and indirect beneficiaries of gaming is more than 120,000. There are as many types of games, however, as the different kinds of people involved in playing them. In addition, there is a variety of devices used to play the games. They include PCs, smartphones and consoles. With a sample of 20 people drawn from different ages and both genders, this study aims to clearly bring out the current trends in the gaming industry.
Method of Survey
The method used for collection of the data used in the study was through questionnaires. The respondents were required to fill in the answers below the provided questions. The questions asked sought to seek answers on the age of the participants, gender, the age at which they began playing video games, what kind of games they frequently play and the reasons for their choice. In addition, the questionnaires were designed to get information on the kind of devices the participants played the games on. The provided suggestions included personal computers, smartphones and consoles. The study, through the questionnaire, further aimed to find out the time spent on playing games by the respondents as well as the perceived benefits or disadvantages of playing games. In addition, the questions included the most frequent or favorite place for the participants to play video games; was it at work, office or school.
Description of the Respondents
The survey involved a total of 40 people who represented a fair sample in enabling the right conclusion. Half of the participants were male while the other half was made up of males. In addition, the number of respondents who were under 18 years of age was 20 with the other 20 constituting of people between the ages of 20 and 50.
Findings
The study was carried out in two days. After filling in the answers to the questions in the questionnaires, the respondent handed them over to the researcher. The interviews with the respondents enabled gathering of data important for the conclusions made in the study. The findings were compiled and structured in relation to the asked questions.
Favorite Games by Gender and Age
The survey found out the number of women who enjoyed video games related to sports was much smaller than the number of men preferring the same. About 70% of the women respondents said that they liked playing farm and family simulation games in contrast to about 3% of the women who enjoyed sports games. The number of women sports games player was also higher on the older side. Sixty percent of the women who were comfortable with sports gaming were above 18. Put at 50 percent, the number of women players increased when it came to atmospheric exploration and casual puzzle games. The types of games most preferred by men included sports at...
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