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Pages:
3 pages/≈825 words
Sources:
Check Instructions
Style:
APA
Subject:
Literature & Language
Type:
Article Critique
Language:
English (U.S.)
Document:
MS Word
Date:
Total cost:
$ 10.8
Topic:

Video Games Can Spark Aggression

Article Critique Instructions:

Follow the rubric.


Critique Assignment


“Video games can spark aggression” -Brad Bushman


●        Complete your Critique Essay on Brad Bushman’s article “Video games can spark aggression”


●        Research some of the background information about this topic to better understand the current situation in America. 


●        Some topics you might want to research include the author, gunman Adam Lanza, views on gun control and school violence, current administrative and policy making circumstances around the issue of videogames and violence. etc.


The critique essay should answer the following two questions:



  1. Do I think repeated exposure to playing violent video games can cause young people to become aggressive? (Response -agree / disagree and why)

  2. What do I think of the validity of the arguments presented? (Analysis -valid / faulty)


■      What does the author do well in and what does he do poorly in?


■      What are some positive and negative points you notice about the article?


Be sure to have a detailed thesis that provides your views to the above questions. 


ALL IDEAS MUST BE LOGICALLY PRESENTED WITH SUPPORT in the body using facts, outside sources, experiences, observations. Use elements of ethos / pathos / logos to support your arguments.


You will be graded on:


ESSAY FORMAT:



  • USE TIMES NEW ROMAN FONT, or similar

  • SIZE 12,

  • 1 INCH MARGINS

  • DOUBLE SPACED

  • PROPER HEADING (Name, Date, ENL 213, Citation Style)

  • TITLE. – Critique of “Video games can spark aggression”

Article Critique Sample Content Preview:

Final Critique
Student's Name
Institutional Affiliation
Final Critique
An enduring debate on whether exposing individuals to violent video games can trigger aggressive behaviors has gained rigor in the wake of mass shootings recently. People from multiple divisions, including health professionals and policymakers, have taken factions on the impacts of video games on increasing mass shootings or aggressive behaviors among children. Videogames are primary sources of entertainment for the young generations. Any person who has played any kind of videogames would attest to their desire for entertainment and challenge above anything else when engaged in the games. This paper critiques Brad Bushman's article in the New York Daily News titled "Video Games can Spark Aggression" because the argument bears no scientific backing and video games are wrongly targeted. Dissociating video games from aggressive behaviors can help society to focus on better avenues of addressing its challenges, such as mass shootings, instead of engaging in debates that will bear no lasting solutions.
Summary of the Article
Brad Bushman makes some claims in the article "Video Games can Spark Aggression" that warrant detailed analyses lest it misleads. In the article, Bushman (2013) notes the increase in aggression among young individuals. His inputs are primarily linked to the mass shootings by Adam Lanza. The Lanza case was highly linked to addiction to violent video games. In his hypothesis, Bushman (2013) asserts that addiction to violent video games can trigger aggressive behaviors among the players. The article continues to substantiate the claim with a range of illustrations. Primarily, Bushman (2013) notes that he understands the nature of video games and their influence on people. He further claims vaguely that more studies have been conducted to show that video games trigger aggressive behaviors than otherwise. In a dramatic twist, Bushman (2013) implies that there is no way scientists can study the impacts of video games on players as multiple factors can lead to aggression. The conclusion of the article implies the need for more scientific research into the debate.
Response
The article's assertions on video games' impacts are highly disputable, bearing its pronouncements and other studies. Bushman (2013) has failed to answer the important question, which is how video games influence players to partake in aggressive behaviors. He has noted that it can be challenging to reach conclusive findings on this debate because other factors, including relationships with families and economic upbringing, can sway people into becoming violent. I further disagree with Bushman (2013) on the ground that he does not substantiate his claims with enough evidence. The researcher o...
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