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Pages:
6 pages/≈1650 words
Sources:
4 Sources
Style:
APA
Subject:
Communications & Media
Type:
Essay
Language:
English (U.S.)
Document:
MS Word
Date:
Total cost:
$ 23.76
Topic:

The Emergence of Video Games and Links that Increased Gun Violence

Essay Instructions:

I have already finish my proposal, and I need you to write the rest of it ~
Btw, my teacher said that I should write more about why politicians think new media will cause some bad effects ( like gun violence I mentioned in my proposal)

Essay Sample Content Preview:

The Emergence of Video Games and Links that Increased Gun Violence
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The Emergence of Video Games and Links that Increased Gun Violence
New media is one of the technological factors that have had a significant impact on society. Some of the new media does not have age limits, and even if it has, children will always get their way to use it. Therefore, the question arises as to whether new media is educative or destructive. My proposal focuses on video games as the new media and their relationship with the increased gun violence in Americana and other parts of the world. Therefore, this paper will analyze the emergence of video games and the corresponding link to gun violence and possible solutions.
Various studies have been carried out to prove that video games play a major role in contributing to the increased levels of gun violence. Most of these studies focus on young children because they are the main target population of video games. These children are in the process of cognitive development, and therefore, the kind of environment they get exposed to can highly determine how they handle things in life (Chang & Bushman, 2019). For instance, some video games are filled with violence where the characters have to fight one another. Some of the characters use guns to fight one another. Therefore, such games make it seem normal for children to use guns. It creates an environment where gun violence is not a major issue for children once they have grown up. Therefore, these kids will have higher chances of using gun violence at a later stage in life. Such means that gun violence is highly related to video games.
Given the current gun regulations in the US, it makes it easy for individuals to access and use guns. The issue has been in the debate of the political arena for an extended period. Some politicians argue that there should be more control over the use of guns. Other politicians hold that the current regulations on gun ownership or access should not be altered. Both sides of the debate might be right because people have forgotten to address the root cause of gun violence. Changing the gun ownership regulations might not play a significant role in solving the problem (Chang & Bushman, 2019). Therefore, politicians ought to identify the reason for the increased gun violence. Once such a problem has been solved, gun violence would reduce at a substantial rate. Therefore, debates would no longer be necessary for solving the issue. Gun rights have not been a contributing factor to the increased rate of gun violence because these rights have been in existence for years. Therefore, other factors must be contributing to the current changes. Therefore, identifying such factors and knowing how to deal with them would be ideal in curbing gun violence.
One of such factors is the new media of video games. Given the current technological advancements, it has become more challenging to control the number or age of people that play such games. Video games might have an age limit, but children below the age limit somehow get access to them. For instance, they can watch as their elder brothers and sisters play the game....
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