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Pages:
3 pages/≈825 words
Sources:
6 Sources
Style:
MLA
Subject:
Literature & Language
Type:
Essay
Language:
English (U.S.)
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MS Word
Date:
Total cost:
$ 10.8
Topic:

Game Disaster: Using Of Smart Phones And Computers

Essay Instructions:


Topic introduction: There are many different types game come into people’s life, especially students’ life. Many students want to spend more time on computer game. As time went by, so many students cannot get good grades, they do not show up in class, they do not finish their homework in time. It cause many students were expelled from school. However some people have totally different ideas. In their opinion, games have a lot of advantages to people’s life.


Reasons about this topic attract people, because more and more people love to play different kinds of game, and smartphone is developing, many game companies focus to design mane games for smartphone. Many players do not think that they spending lots of time on boring game is wasting time. Meanwhile some one think that playing game can help them to release their mind.


Key works: game, player, waste time, game company, normal people( people did not play computer), games in education


Sources:


1, The effect of educational computer games on learning of mathematics concepts among students with autism spectrum disorder.


2, Behavior Trees for Computer Games.


3, GAME PERFORMANCE DECISIONS OF INTERNATIONAL BACCALAUREATE STUDENTS IN KOREA AND STUDENTS IN A TRADITIONAL AMERICAN HIGH SCHOOL.


4, PRIMING EFFECT OF COMPUTER GAME VIOLENCE ON CHILDREN’S AGGRESSION LEVELS.


5, Overstated Evidence for Short-Term Effects of Violent Games on Affect and Behavior: A Reanalysis of Anderson et al


Citation list:


1, Hilgard, Joseph, et al. "Overstated Evidence for Short-Term Effects of Violent Games on Affect and Behavior: A Reanalysis of Anderson Et Al. (2010)." Psychological Bulletin, vol. 143, no. 7, July 2017, pp. 757-774. EBSCOhost, doi:10.1037/bul0000074.


2, JIA-KUN, ZHENG and ZHANG QIAN. "Priming Effect of Computer Game Violence on Children’s Aggression Levels." Social Behavior & Personality: An International Journal, vol. 44, no. 10, Dec. 2016, pp. 1747-1759. EBSCOhost, doi:10.2224/sbp.2016.44.10.1747.


3, Sekhavat, Yoones A. "Behavior Trees for Computer Games." International Journal on Artificial Intelligence Tools, vol. 26, no. 2, Apr. 2017, p. -1. EBSCOhost, doi:10.1142/S0218213017300010.


Introduction of topic:


My topic is about game. Many people spend much time on games. At this time, someone think that playing games is wasting people’s life. Meanwhile, many people include some professors claim that playing game can help people to training their mind. Game is or not wasting people time which become a popular question.


Sources relevant topic


These sources is about violent, behavior and effect. These sources can be some evidences to show audiences how computer games or other kind of games are influencing people’s life. I state that these source can help many people to figure out that why lot of people love to spend time on video games.

Essay Sample Content Preview:
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Game Disaster
For the past years, the video game industry has developed due to new technology and use of smart phones and computers. This new technology has affected the level at which kids are accessing video games via television programs and the internet. Ordinary people (who do not play computer games) find this activity as time wasting and unproductive. But to others, video games are a form of entertainment where they spend a large portion of their time enjoying their favorite games. Video games are affecting children’s behavior both positively and negatively as will be discussed in this paper.
When children are playing video games they waste time that would rather be used in significant chores and focusing on learning. Today, when in school or out of school, students are spending a substantial amount of time watching and playing games on computers or smart phones. Computers and smart phones are readily available either at school or home making it easy for kids to access them. Those who do not access gaming devices while at school, do so when at home where they rather play games instead of doing homework. Children while at that moment have reduced time to assist in house chores as some are addicted to gaming. Children aged 2to 5 years spend almost 28 minutes per day enjoying their favorite video games (Hilgard et al. 762). Unlike small aged kids, older kids seem to spend more time enjoying video games. Also, boys play for longer hours as compare to girls becoming less creative to their families.
Some video games are violent and a major cause of aggressive thoughts, feeling, and behaviors in children. Aggression may be heightened in kids by playing computer games, whereby this group finds electronic games as one of the best types of entertainment (Zheng 1748). Playing video games makes people feel relaxed, and most kids spend an inordinate quantity of time on this action. According to Zheng and Zhang (1748), researchers have assessed that 89 percent of the computer games people play have violent content and pictures of blood. For instance, counter-strike games show players to shoot opponents with automatic guns in actual-life situations by observational learning. At the same time, teachers have revealed how some pupils have become bullies causing school violence due to the influence of such games (Hilgard et al 763). Therefore, violent electronic games may characterize a cybernetic world packed with aggression-associated incentives that cause teenagers to solve conflicts by using violence. Studies have shown that continuous exposure to aggressive electronic games augments violent attitude, moods, aggressive thoughts, desensitization, and inimical feelings (Hilgard et al. 758).
Despite the harmful effects of video games, they also have some positive impacts on children. For example, video games are used to improve meta intellect in individuals with a severe intellectual disability such as Autism spectrum disorders (Moradi 91). Computer games are being used i...
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