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Pages:
8 pages/≈2200 words
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12 Sources
Style:
Harvard
Subject:
Literature & Language
Type:
Essay
Language:
English (U.S.)
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Topic:

A Rockstar Games Company. Communications & Media Research Paper

Essay Instructions:

1. if you have developed a basic understanding of the field of communications;
2. can employ basic concepts in the study of communications;
3. can analyse the role of communications in processes of social and cultural change;
4. are able to apply communication analysis to everyday life;
5. are informed about areas of industry and community life where the study of communications is
applicable and relevant
6. The response should be a combination of your own thinking, relevant scholarly work, and careful analysis of one key case study (examples)
Please note: I need 10 of the academic references from books.

Essay Sample Content Preview:
Computer Games
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Introduction
Rock star is an American company that is specialized in the co-production of the video game producer which succeeded BMG .The company was founded in 1998 by Sam and Dan Houser as a subsidiary to the Take-Two Interactive. The company has since made a great milestone in the production and publication of the video games. The success of the company can be attributed to the application of good strategies in the industry which may include communication.
There is recent development by Rock star in the video game production which is seen as taking a different trend in production. According to Gee (2014), the audiences are seen as the customers and people who can do the co-production of the games. The audience is in fact becoming the co-producers and the marketers. The recent study has seen the gaming production by Rock star taking a new development in the online activism relating to the fans and the business community in relation to the scores and the audience. There is a close relationship between the producers of the games and the audience in relation to the production of the films. The study has taken steps to find out the relationship and the how it is discussed within the cultural perspectives in line with gaming. The increased rise and the shaping of the relationship are because of the reason that it is seeking the popularity just like other media like the television and radio. All this increased development will be successful if the best strategies are employed in the co-production.
The media industry has in the recent times taken a new twist in the matters of production in relation to the gaming matters .The aspect of doing the co-production of games, especially the computer games is taking place at a high speed in the world today like the case of Rock star. Through the coming up of the companies of the co-production like Rock star there is development of gaming and the new opportunities coming up. The co-production of games is the combination of minds that come to a common thinking and finding a shared findings or solution. In the area of co-production it is the coming up of people whose purpose is to create and consult in different models of work in different areas, from the time the project of producing a game starts to the time of completion of the project. In the co-production it usually includes the combination of the efforts of the producer and the individuals who are the assistants (co-producers) in making a production successful. This process involves the creation of a good channel that will ensure that the tasks have been completed in good time (Gee, 2014).
The digital games and the audience have significantly increased in the recent times because of the high interest and fun which computer games offer. There is also the diversification of the audience across the cultures even if there is stereotype. According to the research that has been conducted to the rock star in the recent past there is an average consumers of the digital game which is approximately 33 years old .Because of the high need of the consumers and high number of people playing the computer games the co-production will be essential as it will boast the productio...
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