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Pages:
3 pages/≈825 words
Sources:
1 Source
Style:
MLA
Subject:
Communications & Media
Type:
Annotated Bibliography
Language:
English (U.S.)
Document:
MS Word
Date:
Total cost:
$ 11.88
Topic:

Digital Cultures: Agency of Interactive Media

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Annotated Bibliography: Agency of Interactive Media
Student’s Name
Institutional Affiliation
Instructor’s Name
Course
Date
Annotated Bibliography: Agency of Interactive Media
Aarseth, E. (1999). Aporia and epiphany in Doom and The Speaking Clock: The temporality of ergodic art. Cyberspace textuality: Computer technology and literary theory, 31-41.
The author focuses on the impact of the technologies such as the internet, computers, and the web on texts and textual practices. The herein-mentioned technologies have an important role in shaping the future culture of humans in various ways that the author explores in the text. Therefore, the current digital media needs to be understood by the users because it is becoming dominant and cannot be ignored. It is significant in the communication sphere, such as noted in the practical mechanism of sending e-mails, processing word, and constant connection to people on the web indicates the value of interactive media in the digital era as noted from the author's proposed conceptual framework ergodic discourse. The discourse is new artistic adoption whereby interactive media plays a significant role in increasing text and art consumption in the digital era. The information for this source will be useful in understanding the connection between the digital era compounded by the agency of interactive media in adopting practical mechanisms to text and textual contexts among humans.
Cadel, F., & Mecchia, G. (2009). The Soul at Work: From Alienation to Autonomy. Semiotexte and Franco Berardi
In the book authored by Franco 'Bifo' Berardi and translated by Francesca Cadel and Giuseppina Mecchia from Italian to English, the focus is on the alienation of workers between the 1960s and 1970s. Despite overcoming alienation, 21st-century workers have been forced to work overtime as a new way of alienation in the labor market. The realization of the immersive environment has brought forth the increased exploitation of the theme of agency of the interactive media for employees. Even after leaving their workplaces after the normal daily working routine, they are glued to their computers and smartphones trying to fix one task their employers or clients need back at work. It indicates how they have committed to working voluntarily. Since many organizations have increased pressure to increase production to sustain their competitive advantage, they have used the emergence of interactive media to implement voluntary overtime working as a form of servitude for their employees. The book's insights will be significant in explaining the importance of labor digitization to support the theme of agency of interactive media and abstraction of work holistically.
De Certeau, M., & Rendell, S. (2011). The practice of Everyday Life. University of California Press.
In De Certeau’s work, especially in the book’s chapter 12, she explores the changing nature of the reading activity. Owing to the birth of a new species of humans who do not entirely read text from the books but explore text presented through various forms of interactive media such as graphics, animations, and comics, they find this type of artistic presentation efficient. Therefore, the increased con...
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