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Pages:
5 pages/≈1375 words
Sources:
Check Instructions
Style:
MLA
Subject:
Psychology
Type:
Essay
Language:
English (U.S.)
Document:
MS Word
Date:
Total cost:
$ 21.6
Topic:

Internet Gaming Disorder: Risk Factors and Remedies

Essay Instructions:

Research Papers
Each should be a 5-6 page, double-spaced scholarly paper on the topic of behavioral
addictions with at least 5 novel references. References should be from peer-reviewed
journals or from reputable sources (e.g. Scientific American). Paper must include in-text
citations and a full works cited page at the end, in any format you are most familiar with
(MLA, APA, etc).
All topics must be pre-approved by the instructor. Topics could be either related to what we
have done in class or they can be new but they should be clearly related to internet
addiction, one or more of its ingredients or its consequences. For example, you could
discuss how goals or need for progression might fuel addictive behaviors or how attention
economy fuels behavioral addictions.
Format should be like a news article (e.g. a New York Times article) or a scientific review article
in which you explore a scholarly topic, describe and discuss research, and demonstrate critical
thinking and analysis. Grammar and style are important components. Please include page
numbers.
Grading
50% on Content: What you are writing about.
● A quality papers: Topic is relevant and focused, ideas flow throughout the paper
logically, over 5 reputable and relevant sources are used, sources are accurately
described and discussed in detail to a “non-expert” audience
● B quality papers: Topic is mostly relevant, ideas may jump around but ultimately
related to topic, about 5 sources are used - perhaps not all are strong, most sources
are described and discussed although perhaps not as detailed
● C quality papers or below: Topic is unclear or irrelevant, ideas are mostly illogical or
unsupported, no/few sources are used and may not be legitimate, sources may not
be accurately described or discussed enough or at all
25% on Analyses: What you are thinking, interpreting, or arguing.
● A quality papers: Strong critical thinking is demonstrated about sources themselves
and larger ideas, interpretations or criticisms are thoughtfully presented and argued,
the paper has a general thesis it is trying to explore or argue, goes beyond summary
● B quality papers: Decent critical thinking is demonstrated about sources themselves
and larger ideas, interpretations or criticisms are relevant but perhaps not as
detailed or well-supported, paper has a general thesis that could have been stronger
or was not as thoroughly argued
● C quality papers or below: little to no critical thinking demonstrated about sources
themselves and larger ideas, interpretations or criticisms are illogical or
unsupported, the paper lacks a central thesis or idea, remains a summary
25% on Grammar and Style: How you are writing.
● A quality papers: Little to no proofreading or grammatical errors, correct formatting
of paper/citations/references, writing style flows and is well-articulated
● B quality papers: Some proofreading or grammatical errors, mostly correct
formatting of paper/citations/references, writing style clear enough
● C quality papers or below: Many proofreading or grammatical errors, incorrect
formatting or missing citations/references, writing hard to understand or too casual
choose a topic related to the course

Essay Sample Content Preview:
Student
Professor
Course
Date
Internet Gaming Disorder: Risk Factors and Remedies
Background
The term internet refers to the global network of computers used worldwide for communication, navigation, trade, and entertainment. Excessive use of the internet generates such behavioral patterns in individuals linked to drug addicts; however, as with other disorders, no significant trace of internet-related physiological changes has been detected (Kurniasanti et al. 82). According to another study, excessive use of the internet is strongly associated with repeated psychological disorders such as school burnouts; consequently, depressive behaviors associated with school burnouts have also been found. However, the frequency of depressive symptoms and burnouts is more in female teenagers than males (Salmela-Aro et al. 344). One of the most prominent features of internet addiction in teenagers is the excessive use of online gaming, and this addiction is the leading cause of internet gaming disorder (IGD). Internet gaming disorder is a severe psychological issue that also causes adverse neurological changes, mostly related to alteration in grey matter volume (GMV). Common symptoms of IGD include the inability to control gaming activities that indicate some detrimental neurological changes associated with IGD as it has been found that online gaming activities are associated with a decrease in volume of orbitofrontal grey matter (Zhou et al. 101). Internet Gaming Disorder is becoming a severe social and mental health problem as it is deteriorating social bonds, impairing concentration and attention, and inducing excessive compulsive behaviors. All these alarming signs demand a comprehensive study of social and psychological causes and emotional triggers that lead to online gaming addiction. Therefore, the current review investigates the potential motives, driving forces, and causes behind the rapid prevalence of IGD with a particular focus on young adults to outline a roadmap for possible remedial measures. This study will help researchers explore new dimensions of treatment and prevention of IGD.
Review of Literature
Currently, digital gaming is one of the most popular recreational activities across the globe, with approximately two billion people using it as a pastime activity (Hygen et al. 895). This significant extent of usage of online gaming demands the inquiry of all the possible factors that lead to engagement in online gaming. A study conducted on 851 Dutch adolescents to determine the role of impaired psychological well-being in online gaming addiction revealed that psychological factors such as low self-esteem, loneliness, and disappointment with life might eventually lead to rigorous engagement in online gaming (Lemmens et al. 152). Traditional gaming has been one of the most widely accepted and practiced means of entertainment, and in the long run, it promotes social grouping; however, this very fact reveals one possible aspect of excessive engagement of an individual in online gaming. Since physical, social grouping demands interpersonal skills, there is a strong possibility that young adults who go through emotional or behavioral problems may find themselves socially incompetent and resort to online gaming as an esc...
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