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Conditioned Reinforcement and Conditioned Punishment

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In Unit 4, you have learned that there are many unlearned reinforcers and punishers that impact behavior, such as food, water, warmth, etc. You know that behavior that gains access to such reinforcers tend to repeat. But there are behaviors that we engage in every day that are not reinforced or punished by these unlearned stimuli. In Unit 4, you have learned how neutral stimuli can be conditioned to influence behavior. Through pairing with unlearned reinforcers (or punishers), or previously conditioned reinforcers or punishers, neutral stimuli can be transformed into conditioned reinforcers or punishers to effectively maintain or diminish behavior.
Watch the Unit 4 Lecture. (view Unit 4 Lecture Transcript)
Read the following scenario.
Part 1: Setting the Scene
Every time Daniel is presented with a work task, he cries. Usually, work is done at the table and now, Daniel doesn't even want to sit at the table even for lunch. This has become a problem and now the teacher doesn't know where to start. He knows that when he completes his work, he will earn a token on his token board and exchange them for an item in the prize box. Eventually, he will complete part of his work on the floor and earn his tokens.
Conditioned Reinforcer: Explain how "pairing" can create conditioned reinforcers (learned reinforcers). Use the scenario in Daniel's class to illustrate the process of pairing. What is the conditioned reinforcer in this example?
Conditioned Aversive Stimulus: From the above scenario, explain how a neutral stimulus was transformed into a conditioned punisher (learned aversive stimulus) through the process of pairing and how this can evolve into escape maintained behavior.
Diagram the above punishment contingency. (Hint: The contingency should be an escape or punishment).
Part 2: Complete the Discussion Question Worksheet
Complete worksheet based on this week's primary discussion post. Attach your finalized worksheet as part of your final primary post.
Conditioning an Aversive Stimulus Worksheet

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Conditioned Reinforcement and Conditioned Punishment
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Conditioned Reinforcement and Conditioned Punishment
In Daniel’s case, the conditioned reinforcer is the token on his token board. At the start, the token itself has no significant value. However, some connection is formed when paired with prizes from the prize box. When the processes are repeated over and over, the token itself becomes the conditioned reinforcer. Therefore, Daniel is motivated to work to have some more tokens. Consequently, the initially neutral stimuli (token) become a conditioned reinforcer after being paired with a reward (pri...
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