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Pages:
1 page/≈275 words
Sources:
Check Instructions
Style:
MLA
Subject:
Literature & Language
Type:
Essay
Language:
English (U.S.)
Document:
MS Word
Date:
Total cost:
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Topic:

Précis of two academic articles. Literature & Language Essay

Essay Instructions:

Write a précis of each. A précis is a short summative paragraph.
Oregon State has a helpful webpage with an annotated "rhetorical précis." The webpage outlines each sentence in the précis:

a) In a single coherent sentence give the following:
-name of the author, title of the work, date in parenthesis;
-a rhetorically accurate verb (such as "assert," "argue," "deny," "refute," "prove," disprove," "explain," etc.);
-a that clause containing the major claim (thesis statement) of the work.
b) In a single coherent sentence give an explanation of how the author develops and supports the major claim (thesis statement).
c) In a single coherent sentence give a statement of the author's purpose, followed by an "in order" phrase.
d) In a single coherent sentence give a description of the intended audience and/or the relationship the author establishes with the audience.
e) full bibliographic reference in APA or MLA.
(http://oregonstate(dot)edu/instruct/phl201/modules/rhetorical-precis/sample/peirce_sample_precis_click.html (Links to an external site.)Links to an external site.)
Click on the above link for the annotated example.

Essay Sample Content Preview:
Name
Course
Professor
Date
Précis of Academic Articles
Martončik Marcel and Ján Lokša, in their article "Do World of Warcraft (MMORPG) players experience less loneliness and social anxiety in online world (virtual environment) than in real-world (offline)?" (2015) believe that World of Warcraft (WoW) is an environment that is highly social and encourages cooperation, communication, and friendship. In order to support this claim, they carried out a study using 161 players, which showed that participants were less lonely while engaging in online gaming than in the real world. Their purpose was to unravel the causes of loneliness and social anxiety in WoW players in order to educate the reader on the same (Martončik & Ján, 127 – 134). The study targeted the youths who are champions of the new technology who mostly use online gaming
Odrowska Aleksandra M and Karlijn Massar, in their work "Predicting guild commitment in World of Warcraft with the investment model of commitment" (4 March 2014), asserts that commitment to one's guild prevente...
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