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Pages:
6 pages/≈1650 words
Sources:
6 Sources
Style:
APA
Subject:
Communications & Media
Type:
Essay
Language:
English (U.S.)
Document:
MS Word
Date:
Total cost:
$ 23.76
Topic:

Media and Popular Cultures: New Media and Artificial Intelligence

Essay Instructions:

Write a 6-8 page double-spaced (1,500-2,000 words) research paper on a topic related to media and popular cultures as we have explored the subject area in the course. Students have a great deal of autonomy in selecting the topic and focus of your research, provided that the topic justifiably relates to media and popular culture. The paper should meet
the following requirements:
1. 6-8 pages double-spaced (1,500-2,000 words)
2. Use of at least one primary source. The primary source should be a media text, which can take many forms. Some forms include digital media (social media posts, YouTube videos, user-generated content, etc.), popular publications, films, television shows, fandoms, advertisements, and popular consumer products, among other things. Feel free to be creative. The primary source should function as evidence for your argument. If you have questions about whether or not a primary source is suitable for the term paper, reach out to the instructor.
3. Use of at least 5 secondary sources. Secondary sources are scholarly articles published in peer-reviewed academic journals or scholarly books published by academic presses. Make sure that the secondary sources are well-chosen, which means that students do not merely cite a source to support a claim, but more deeply engage the sources to advance our understanding of the research topic or primary source.
4. The paper should be written according to scholarly conventions of writing. It should include: Introduction ending with thesis statement; body paragraphs with topic sentences that advance the argument; a conclusion.
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I will provide some sources and a "proposal" which theme is related to the paper, plz do the paper according to the "proposal"

Essay Sample Content Preview:

New Media and Artificial Intelligence
Student Name
Institution
Course Name
Instructor
Date
New Media and Artificial Intelligence
The multimedia and digital forms of communication on computer systems, such as desktops and laptops and smartphones, tablets, and other gadgets, are collectively referred to as new media. User interaction has been included in new media instead of just passive media consumption. The audience's preferences can be catered for in new media, which only sporadically links between different kinds of content. It incorporates new media technologies, new ways for people to utilize and engage with media texts, and new media communication techniques (Osgerby, 2004). The film "Her" has significantly impacted how people interact socially, how the media portrays people and other topics covered in this study. In a subtle reference to the intimate relationship between contemporary human civilization and digital media, the movie depicts the emotional tale of a man and artificial intelligence. The movie wants to provoke viewers' attention-grabbing questions, such as criticizing our reliance on digital media and how lonely we all feel today. The study explores the complexity, interaction impact, and monitoring of the relationship between digital media and human beings by analyzing the film ‘her.’
Human beings and artificial intelligence can have emotional relationships as well as entanglement. Machine-mediated types of interaction have significantly depersonalized how humans communicate in the twenty-first century. A recent movie titled "Her" delves into this subject. The film addresses the extent to which technology may offer comforting security while inadvertently promoting self-alienation and interpersonal conflict. It recounts the tale of a male character who develops feelings for a computer operating system with a female voice and persona. A man who periodically assumes the form of a computer and an operating system that assumes the form of a genuine woman are the subjects of the poignant love drama "Her" (Gossett, 2018). Theodore Twombly, the main character in the film "Her," is a lonesome, introverted person who works for a company that composes authentic, emotional messages for those unable or unwilling to compose messages of a personal nature. Theodore devotes most of his free time to his house, enjoying a 3D video game displayed in the living area to achieve what he failed to accomplish in the general public: explore and engage with people. It is similar to a hermit in real life who constructs a different character with which to use online. Theodore eventually decides to buy a recently developed operating system to help him deal with his feelings of isolation and despair (he is going through an untimely divorce at the same time). Ironically, Theodore cannot change and grow, unlike the OS he finds love in, which is worth highlighting. Theodore finds solace and, subsequently, love in a computer program named Samantha rather than confronting the shifting and difficult situations in his personal life.
In a society where technological influence seems more pervasive than human autonomy, technological applications with seemingly human characteristics have a role. One of Samantha's alterin...
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