The Entertainment Industry: Virtual Reality Technology
Research Analyst (Media Organizations and Systems) Find out about the regulatory environment (structural, legal/policy and institutional) around the emergence of this technology, and look at it in the context of media organizations and other institutions. Politics, economics and law are important here: Look at sources that delve into industry practices, regulatory bodies, policy shifts, legislation, lawsuits, corporate mergers/alliances breakups and discussion of the structural factors that bring these policy changes. Policy and law, such as copyright, patent and FCC regulations shape market conditions for emerging technology. (Brian Winston's categories: supervening social necessity, suppression of radical potential).
REMEMBER, TRY TO FOCUS ON CURRENT VIRTUAL REALITY LAWS AND SUCH. AND STRUCTURE THIS PAPER IN A WAY THAT I COULD EASILY UNDERSTAND AND TAKE INFORMATION FROM THIS PAPER TO WORK ON A PRESENTATION.
I NEED AT LEAST 4 THINGS I CAN TALK ABOUT IN RELATION TO VIRTUAL REALITY TO PRESENT, LIKE FOR EXAMPLE;
- SOMETHING RELATED TO PRIVACY
- SOMETHING RELATED TO LEGAL ISSUES
- SOMETHING RELATED TO A LAWSUIT BECAUSE OF A LEGAL ISSUE OR SOMETHING THAT IS STILL A GREY AREA IN REAL LAW
- HOW FCC REGULATIONS ARE SHAPING MARKET CONDITIONS
- OR RELATED TO PATENTS AND COPYRIGHT
BASICALLY EVERYTHING VIRTUAL REALITY RELATED TO THE ABOVE PARAGRAPH WHERE IT SAYS ‘RESEARCH ANALYST’.
THOUGH DON’T FORGET TO RELAT THESE TO THE NEW EMERGING VIRTUAL RELAITY WHICH ARE ALL OF THESE VR HEADSETS AND VR GEAR.
VIRTUAL REALITY
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VIRTUAL REALITY
With rise on technology in the world, there are many developments that have been made more in the entertainment industry. Among them is virtual reality simply known as VR. The term virtual reality is used to describe a three dimensional environment that is generated by a computer that a person can successfully explore and interact with it. One can be completely immersed into the virtual environment and experience the feelings from it. They use special structures like headphones which contribute in creating illusion of reality of the environment.
The entertainment industry has greatly benefited from virtual reality technology. The most noticeable part of virtual reality in the entertainment industry is in games, galleries, in interactive exhibitions, interactive performance, discovery centres and in virtual theme parks. The participants wear glasses that contain stereoscopic lenses. The role of stereoscopic lenses is to enable them observe the objects in three dimensional forms. With them, they can also be able to view the objects from different angles. If they want to participate in the virtual reality world, they can be able to it via use of data gloves. The data gloves are used as input devices in this environment. A good example where virtual reality is put in action when one wants to explore an ancient building of structure. The participant is able to view the structure from different angles, he or she can enter the structure, although virtually, the participant can be able to explore to structure from a room to another with a lot of realism. One can also participate in a virtual game and feel that he/she is among the players of the game.
Modern equipments like the oculus head pieces and the sonny virtual reality headpiece are used much a times in play stations. Play stations are common mostly in town centres where different people visit to experience the virtual reality environment. Most activities done in play stations are related to entertainment like games. The users use the headphones to bring some sense of reality in the world. The headphones and other special materials used act as stimulators that make one to feel out of the real worlds.
The rate at which technology is improving virtual reality is very high. This makes it to attract a lot of attention from all sorts of people and at the same time creating excitement. The attraction and attention that it creates is accompanied by some legal issues. To start with, the issue of intellectual property has been common in the recent times. They entail complaints about copyright and trademarks. In reality, it is widely known and accepted that if a person creates something, he/she is the legal owner of what has been created. This is not applied under only one condition, if the owner agrees to change the ownership to a different person may through contract. In such cases, the two parties can write ...
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