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Pages:
1 page/≈275 words
Sources:
No Sources
Style:
APA
Subject:
Literature & Language
Type:
Essay
Language:
English (U.S.)
Document:
MS Word
Date:
Total cost:
$ 3.6
Topic:

Using a Research to Design a Performative Metagame

Essay Instructions:

Learning Outcomes: The goal of this assignment is to get you to consistently and rigorously engage with a selection of the assigned readings that you find to be the most interesting. In repeatedly performing such actions, you will develop some of the initial research skills that are typically required for proposal and essay writing—two practices that are integral to professionally participating within the fields of game studies and academic game design.
In each of your reading responses, you will be expected to:
Briefly summarize what you think the author’s/authors’ primary intention for their text was. Or to put it another way, tell me what you think their central thesis argument was.
Briefly explain how you could see yourself using your selected reading as a research source in an essay or as inspiration for a creative project. I am looking for you to try and speculate on how you might be able to practically utilize your selected reading in some way. For example, if you chose Mia Consalvo’s reading on cheating, you could talk about an essay you might write about a popular game that uses anti-cheat software.
Write in your own words and do NOT directly quote any material from your selected reading beyond key terms and/or short phrases.
Include an image or embedded video that helps to illustrate your ideas.

Essay Sample Content Preview:

Reading Response
Author's Name
Institution Affiliation
Course Number and Name
Instructor's Name
Date
Reading Response
Metagaming
Chapter Title: The Turn of the Tide: International E-Sports and the Undercurrency in Dota 2
The author's central argument is on Dota 2 essentials, the tidehunter hero who strikes enemies in the sea even on exceptionally high tides by pushing the adversaries upward. The author elaborates alternative histories of the tidehunter hero by evaluating the unfamiliar experiences and expected effects that revolve around video games. The author is also trying to assess the skills of the tidehunter and his various abilities while fighting the enemies in the video games. The author evaluates how software impacts video gaming and explores how metagaming transmutes video games from parcelled products into appliances, paraphernalia, apparatuses, and fi...
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