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Pages:
2 pages/β‰ˆ550 words
Sources:
7 Sources
Style:
APA
Subject:
Communications & Media
Type:
Essay
Language:
English (U.S.)
Document:
MS Word
Date:
Total cost:
$ 7.92
Topic:

Whissel's Theory of Verticality

Essay Instructions:

Please do a writeup discussing what you feel to be the most interesting theory as presented in Whissel's book (the concept of Verticality,or Morphs,etc);this does not necessarily mean what you think the BEST theory is that she came upwith,just which one is the most interestingfor YOU_

This will set the stage for approachingyour final (more info soon) by helpingyou to relate this theory you find compellingto possible future uses with regards to VR and AR technologies.

NOTE:this Assignm ent is worth DOUBLE thpoints and is REQUIRED to bsubmitted aspart of your Final grade,since it isan integral stage in developing your discussion within the Final paper.

Essay Sample Content Preview:

ASS9
Student's Name
Institutional Affiliation
Instructor's Name
Date
The Concept of Verticality
One of the more intriguing topics Whissel explores in her work is the idea of verticality. The development of digital effects in modern cinema and their influence on how tales are portrayed on the big screen are topics covered in Whissel's book Spectacular Digital Effects: CGI and Contemporary Cinema (Whissel, 2014). According to the concept of "verticality," cinema has become increasingly dependent on the screen's vertical axis to produce dynamic, visually appealing, and symbolic scenes. Films can generate a sense of tension and excitement and emphasize the struggles between opposing forces by accentuating the extreme highs and lows of the vertical axis. This idea is intriguing because it uses the vertical axis to show how films can portray various feelings, from soaring hope and joy to dread and terror.
Whissel contends that the emblematist tradition, which employed dynamic depictions of vertical movement to describe or allegorize moral and political conditions, is where the concept of verticality first emerged (Whissel, 2014). Whissel then traces the history of the idea of verticality in film, beginning with the 1970s use of unique and optical effects to animate characters' along the vertical axis of the screen and continuing through the advancement and development of digital processes in the 1990s and beyond, such as photorealistic digital animation, motion control, and wire-removal software (Wood, 2002). These innovations enabled filmmakers to stage sequences at incredible heights and portray heroes struggling along the spatial coordinates of lows and highs while they fly, sink, and struggle.
According to Whissel, vertically oriented bodies and entities typically connect to the universe's physical laws and the current order in fictional settings (Whissel, 2006). Given that verticality is a frequently employed metaphor, power and an individual's relationship to it, whether transcendent, defiant, or subordinate, are given a dynamic, hyperkinetic expression (Cian, 2017). Vertically oriented bodies and objects epitomize the struggle between opposing forces in movies like Hero, Titanic, Avatar, and The Matrix. They also give a dynamic and spectacular expression to the more significant the...
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